Difference between pages "FARMING MUSHROOMFARMING" and "TRADETIPS1"

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'''FARMING MUSHROOMFARMING'''
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'''TRADETIPS1'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 
[[Category:Professions]]
 
[[Category:Professions]]
  
On the North Wall Road, north of Olde Yorke in the Medieval Dimension there
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# '''Traders are NOT Shopkeepers!'''
 +
#:The main difference between Shopkeepers and a Trader mob is that Traders don't
 +
#:and sell things for gold coins. Instead you GIVE the merchandise to the
 +
#:and get Tradepoints and/or some other item in return. Most Traders also
 +
#:you some experiencepoints.
 +
# '''Never give a mob an item that it didn't ask for.'''
 +
#:If the mob is a Trader, they will most likely give it back, drop it on the
 +
#:or even refuse to take it. But if it's an ordinary mob, it will just
 +
#:the item and you'll have to kill or steal to get it back. And if it is a
 +
#:you'll be in trouble, since most shopkeepers are unkillable. The
 +
#:way to determine if a mob is a shopkeeper is to type LIST. If you get
 +
#:response 'You cannot do that here.', there is no shop in the room.
 +
# '''Always talk to the mob before giving out any items.'''
 +
#:this is the easiest way to determine what it wants. Most traders will react to
 +
#:word 'Greetings' or any of the dimensional greet phrases. Some of them
 +
#:also react to phrases like 'What is wrong?' or 'Do you need help?'
 +
#:many cases the mob will react to the approach by giving you a list of
 +
#:or even a business card. Otherwise you need to pay attention to
 +
#:the mob says. Keeping notes is a good idea.
  
are 8 different fields, each for growing a different crop. Just go to one of  
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For the second part of the tradetips type: help  [[TRADETIPS2]]
  
the fields and start by typing PLOW. From there on it should hopefully be
 
  
self-instructive.
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See also: [[TRADEVALUE]]  [[TRADESUPPLY]]  [[TRADEPOINTS]]  [[TRADETIPS1]] [[TRADETIPS2]]
  
 
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See also: [[CURRENCY]]  [[PROFESSIONS]]
Like in real life, farming is pretty time consuming, but also rather safe.
 
 
 
There is only one small drawback; each field only yields once per reboot and
 
 
 
player. If you try it again too soon, you'll have a crop-failure.
 
 
 
Farming gives you some exp points and you can sell the crops to different shop
 
 
 
keepers and inns in Olde Yorke, who will pay you, mostly in money. You can also
 
 
 
choose to manufacture the products a bit, with the help of a Miller, a Brewer,
 
 
 
a Distiller and some skilled handicraft women around the city. This may need a
 
 
 
bit of legwork, but will in turn give more exp and provide you with merchandise
 
 
 
that fetch a better price on the market.
 
 
 
If you look at each product you harvest it will give you information about what
 
 
 
to do with it.
 
 
 
There are also farming fields around Fort Sutter in the OldWest Dimension.
 
 
 
 
 
You can try your luck as a mushroomfarmer in the Dwarven Citadel of Thandar.
 
 
 
The cook will buy your crop, but watch out for temper tantrums! All cooks
 
 
 
are a bit moody.
 
 
 
 
 
See also: [[PROFESSIONS]]  [[FISHING]]  [[FRUITPICKING]]  [[GARDENING]]  [[GOLDDIGGING]]
 
 
 
See also: [[HUNTING]]  [[LUMBERJACK]]  [[MINING]]  [[TRADE]]
 

Latest revision as of 16:08, 18 April 2020

TRADETIPS1

  1. Traders are NOT Shopkeepers!
    The main difference between Shopkeepers and a Trader mob is that Traders don't
    and sell things for gold coins. Instead you GIVE the merchandise to the
    and get Tradepoints and/or some other item in return. Most Traders also
    you some experiencepoints.
  2. Never give a mob an item that it didn't ask for.
    If the mob is a Trader, they will most likely give it back, drop it on the
    or even refuse to take it. But if it's an ordinary mob, it will just
    the item and you'll have to kill or steal to get it back. And if it is a
    you'll be in trouble, since most shopkeepers are unkillable. The
    way to determine if a mob is a shopkeeper is to type LIST. If you get
    response 'You cannot do that here.', there is no shop in the room.
  3. Always talk to the mob before giving out any items.
    this is the easiest way to determine what it wants. Most traders will react to
    word 'Greetings' or any of the dimensional greet phrases. Some of them
    also react to phrases like 'What is wrong?' or 'Do you need help?'
    many cases the mob will react to the approach by giving you a list of
    or even a business card. Otherwise you need to pay attention to
    the mob says. Keeping notes is a good idea.

For the second part of the tradetips type: help TRADETIPS2


See also: TRADEVALUE TRADESUPPLY TRADEPOINTS TRADETIPS1 TRADETIPS2

See also: CURRENCY PROFESSIONS