Difference between pages "CONSIDER" and "DOORS"

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'''CONSIDER'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: consider <target>
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The following info is for Builders. Players had better check HELP EXITS.
  
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* The exits from a room can only be set AFTER the new rooms are created.
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* Exits must be set from BOTH sides, unless you want them to be one-way
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First in Redit, chose one of the directions under 6-B.
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This takes you to the Exit Editor:
  
Consider informs you of the mob's class, level, tier, speed and hp. You'll
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* Choose 1 and set the vnum of the room the exit goes to.
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* Under 2 type in the exit desc (obligatory!)
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* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
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A door set as pickproof from one side and just closeable from the other
  
also see in percentages what chance you have hitting the mob and what chance
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side will not open and close automatically on both sides as it should.
  
the mob has for hitting you. Consider does not take your class, or
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Doors must also be set in Zedit, as well as in Redit.
  
hitpoints/special attacks/damage into account, nor your equipment and weapon.  
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
  
A mob that cons fairly easy, could well be a total pushover for a low level
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
warrior, while a mage at the same level might find it pretty hard to kill.
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
 
 
See also: [[HIT]]  [[KILL]]
 

Revision as of 21:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT