Difference between pages "FOLLOW GROUP AUTOGROUP" and "DOORS"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles)
 
(Bot: Automated import of articles *** existing text overwritten ***)
 
Line 1: Line 1:
'''FOLLOW GROUP AUTOGROUP'''
+
'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: follow <playername>
+
The following info is for Builders. Players had better check HELP EXITS.
  
leader <playername>
+
* The exits from a room can only be set AFTER the new rooms are created.
group
+
* Exits must be set from BOTH sides, unless you want them to be one-way
autogroup
+
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
To make a group, a "leader" must be selected. All members of the group must
+
* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
 +
* If the exit is a door, set the door name under 3. Example: Door west
 +
* If you want a key for the door, type in the vnum of it under 4.
 +
*; (You have to make the key as an object first)
 +
* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
 +
Make the doors similar from both sides, or they won't work properly.
 +
A door set as pickproof from one side and just closeable from the other
  
then follow the leader using the follow command. The leader should NOT
+
side will not open and close automatically on both sides as it should.  
  
follow anyone at all! Group with no arguments shows the status of your group.  
+
Doors must also be set in Zedit, as well as in Redit.
  
Use leader <groupmember> to change the leader of the group.
+
* In zedit, type N, D and choose one of the directions 1-5
 +
* Then chose one of the five options:  0) open, 1) closed, 2) locked,
 +
*; 3) closed, hidden, 4) closed, hidden, locked.
 +
This must be done from both sides in Zedit too.
  
 +
See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
The toggle autogroup will now let you automaticly accept new group members.
+
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
 
 
With involve the groupleader determines how much chance a groupmember will
 
 
 
have of actually hitting the target.
 
 
 
After the final blow, the experiencepoints will be devided among the
 
 
 
groupmembers. Those who damaged the target the most will get the most exp.
 
 
 
 
 
Example: Kurt and Johan wishes to group with Wendall.
 
 
 
Kurt : follow wendall
 
Johan: follow wendall
 
Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt
 
 
 
the leader.
 
 
 
 
 
If somebody wants to leave a group they can type follow <charactername> to
 
 
 
follow themselves and thus leaving the group.
 
 
 
The leader can drop somebody out of the group by using UNGROUP.
 
 
 
 
 
See also: [[AUTOSPLIT]]  [[EXPERIENCE]]  [[GTELL]]  [[INVOLVE]]  [[LEADER]]  [[REPORT]]  [[UNGROUP]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT