Difference between pages "BUILDRULES" and "DOORS"

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'''BUILDRULES'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
# NO profanity is allowed in the names or descriptions of rooms, mobs or objects.  
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The following info is for Builders. Players had better check HELP EXITS.
#; All racist expressions are strictly forbidden too.
 
# ALL directions in which a player can go in a room MUST have a direction
 
#; description (this is set under 2 in the exit editor).
 
# ALL rooms MUST have a description. All descriptions must be formatted and in good
 
#; English, i.e. grammar, punctuation, and no typos. Each descriptions should be
 
# Don't hyphenate words in the descriptions.
 
  
Try to avoid using expressions like "You are standing" or "You are walking".
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* The exits from a room can only be set AFTER the new rooms are created.
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* Exits must be set from BOTH sides, unless you want them to be one-way
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First in Redit, chose one of the directions under 6-B.
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This takes you to the Exit Editor:
  
Avoid repeated descriptions, except in mazes.
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* Choose 1 and set the vnum of the room the exit goes to.
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* Under 2 type in the exit desc (obligatory!)
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* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
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A door set as pickproof from one side and just closeable from the other
  
# Every Word In The Room Name Must Be Capitalised (like this).
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side will not open and close automatically on both sides as it should.  
# NO colouring of room name or descriptions, except for important signs.
 
#; NO colouring of mob short or long descriptions.
 
#; Colouring of object short and long descriptions is fine, but don't overdo it!
 
# All Mobs and Objects MUST have a long, short and look description.
 
#; (The Look description for objects is set under option E)
 
# The alias list of a Mob/Object and the short and long description MUST contain
 
#; basically the same wording, unless there is a very good reason not to.
 
# Listen/smell/taste/feel descriptions must be set in all rooms and on all objects
 
#; with a TAKE flag. These descriptions may be mainly generic.
 
  
See also: [[BUILDAWARDS]]  [[BUILDPOLICY]]  [[COLOURLIST]]  [[DOORS]]  
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Doors must also be set in Zedit, as well as in Redit.
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]  
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT