Difference between pages "OEDIT" and "DOORS"

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'''OEDIT'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
1)  Put the main name first in the alias list. Example: Chest large golden
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The following info is for Builders. Players had better check HELP EXITS.
  
Never have 'small' words like a or the in the alias list.
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* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
2)   No caps. No blank or period after the desc. Example: a large chest
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* Choose 1 and set the vnum of the room the exit goes to.
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* Under 2 type in the exit desc (obligatory!)
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* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
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A door set as pickproof from one side and just closeable from the other
  
3)  Must be a full sentence.      Example: A large chest is in the corner.
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side will not open and close automatically on both sides as it should.  
  
4)  This desc can usually be ignored. It's meant for things like when you
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Doors must also be set in Zedit, as well as in Redit.
  
quaff a potion or use a wand.
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
  
5)  The object type must be set BEFORE you can set the values under C).
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
6)  Check the board to see what the Flags do. Go easy on GLOW and HUM!
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See also: [[REDIT]] [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
7)  The Wear Flags are important to set! Only one wear_loc per item.
 
 
 
8)  Weight must be set on all objects with a TAKE flag.
 
 
 
9)  Cost should be set on all objects with a TAKE flag.
 
 
 
A)  Cost/Day can be ignored.
 
 
 
B)  Timer should only be set on objects that you want to disappear.
 
 
 
C)  Values are different for different object types. Just follow the menu.
 
 
 
D)  Consult the Equipment Guidelines before setting the Addaffects.
 
 
 
E)  Here you set the description of the object, Several keywords possible,
 
 
 
Put a blank space between them. All objects should have a look desc.
 
 
 
F)  Innate affects can only be set by an imp. Consult first!
 
 
 
G-I) Smell/Taste/Feel descs should be set on all objects with a TAKE flag.
 
 
 
S)  Used for adding scripts to an object.
 
 
 
Q    To quit the editor type q and y.
 
 
 
Type 'oedit save <zone#>' or 'saveall' every time you quit oedit.
 
 
 
 
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT