Difference between pages "REDIT" and "DOORS"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles *** existing text overwritten ***)
 
(Bot: Automated import of articles *** existing text overwritten ***)
 
Line 1: Line 1:
'''REDIT'''
+
'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
REDIT
+
The following info is for Builders. Players had better check HELP EXITS.
  
1)  Make Each Word In The Room Name Capitalised Like This
+
* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
2)   Remember to type /c before typing in the new description.
+
* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
 +
* If the exit is a door, set the door name under 3. Example: Door west
 +
* If you want a key for the door, type in the vnum of it under 4.
 +
*; (You have to make the key as an object first)
 +
* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
 +
Make the doors similar from both sides, or they won't work properly.
 +
A door set as pickproof from one side and just closeable from the other
  
3)  Check on the board what the different FLAGS do.
+
side will not open and close automatically on both sides as it should.  
  
Always set INDOORS in rooms that are sector inside.
+
Doors must also be set in Zedit, as well as in Redit.
  
Use the !MOB flag sensibly to keep wandering mobs penned in.
+
* In zedit, type N, D and choose one of the directions 1-5
 +
* Then chose one of the five options:  0) open, 1) closed, 2) locked,
 +
*; 3) closed, hidden, 4) closed, hidden, locked.
 +
This must be done from both sides in Zedit too.
  
4)  The sector type MUST be set properly! This is important!
+
See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
5-B) see HELP DOORS
+
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
C    You can set a different room description for nighttime (10 PM to 5 AM)
 
 
 
E-G) These descs are good for hiding stuff (Quests etc.) Use with sense. *)
 
 
 
H-I) Smell and listen descs should be set, but can be similar in most rooms
 
 
 
S    This is used to set a script on the room.
 
 
 
Q    To quit the editor type q and y.
 
 
 
Type redit save <zone#> every time you quit redit.
 
 
 
* When you use any of the extra descs, (C, E, F, G), there should always be
 
*; a hint to the keyword somewhere in the main room or object descs.
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT