Difference between pages "LOOTING" and "DOORS"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles *** existing text overwritten ***)
 
(Bot: Automated import of articles *** existing text overwritten ***)
 
Line 1: Line 1:
'''LOOTING'''
+
'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: get all corpse
+
The following info is for Builders. Players had better check HELP EXITS.
  
get <item> corpse
+
* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
 +
* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
 +
* If the exit is a door, set the door name under 3. Example: Door west
 +
* If you want a key for the door, type in the vnum of it under 4.
 +
*; (You have to make the key as an object first)
 +
* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
 +
Make the doors similar from both sides, or they won't work properly.
 +
A door set as pickproof from one side and just closeable from the other
  
While looting the corpses of the mobs you kill is more or less the object of
+
side will not open and close automatically on both sides as it should.
  
the game, looting or junking player corpses is a totally different matter.  
+
Doors must also be set in Zedit, as well as in Redit.
  
It is not specifically against the rules, and you won't get a THIEF Flag for
+
* In zedit, type N, D and choose one of the directions 1-5
 +
* Then chose one of the five options:  0) open, 1) closed, 2) locked,
 +
*; 3) closed, hidden, 4) closed, hidden, locked.
 +
This must be done from both sides in Zedit too.
  
looting a player corpse, whether you killed them yourself or not.
+
See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
Whether you are PK or not doesn't apply either.
+
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
BUT... it is generally frowned upon by both imms and players. Players don't
 
 
 
usually loot each other, and the few that do, soon get extremely unpopular.
 
 
 
If you start looting or junking playercorpses, expect the same thing to happen
 
 
 
to yourself. If your victims aren't strong enough to get you by themselves,
 
 
 
they'll most likely ask some friends to help them and more than likely get
 
 
 
that help too. It may take some time, but sooner or later retribution will hit
 
 
 
you. So, it's your own choice. If you want to be respected and popular around
 
 
 
the Mud, try to follow the unwritten laws and culture that developed over the
 
 
 
years among the players. If you want to be regarded as a jerk, and spend your
 
 
 
time constantly looking over your shoulder, whatever you are doing, so be it.
 
 
 
But don't come whining to the imms afterwards. You brought it all on yourself.
 
 
 
 
 
See also: [[AUTOLOOT]]  [[PK]]  [[PSTEAL]]  [[THIEFFLAG]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT