Difference between pages "BUILDPOLICY" and "DOORS"

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'''BUILDPOLICY'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
The Building standard is very high in 4D and we aim to keep it that way.
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The following info is for Builders. Players had better check HELP EXITS.
  
This is why each prospective Builder must fulfil some minimum requirements.
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* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
Info about this is in the Builder's Application Room, 3s, 1e of Recall.
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* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
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* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
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A door set as pickproof from one side and just closeable from the other
  
All building takes place in the separate Port 6002, where the applicant
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side will not open and close automatically on both sides as it should.
  
will be given a level 53 Builder with the commands they need for the job.
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Doors must also be set in Zedit, as well as in Redit.
  
For a zone to be accepted in the Gameport it needs to have correct grammar
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
  
and spelling, and the Builder must be prepared to correct any mistakes
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
on their own.
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
No immediate rewards will be given in the Game Port for having a Builder.
 
 
 
On addition of a zone with 100 rooms minimum, the player will be offered
 
 
 
a level 52 Immortal in the Gameport, which is a probation position. Any
 
 
 
further advancement from that depends on what behaviour and initiative
 
 
 
you show.
 
 
 
A Builder can reject the Imm, and instead choose to be paid in tokens.
 
 
 
For a 100 room zone of 'normal' quality, you will get 5 Silver Tokens.
 
 
 
If the zone is good enough to win the Builder of The Month Award, you get
 
 
 
1 Gold Token.
 
 
 
Zones that are added to the Game Port, become the property of 4D, and will
 
 
 
NOT be removed, if the Builder later should demand that. The zones should
 
 
 
not be used in any other Muds, without permission from the Imps.
 
 
 
The Mud has the right to change and/or add to the zone, if that is needed
 
 
 
for Game balance or to make it fit the overall World. The original Builder
 
 
 
always keeps the credits, whatever changes are made.
 
 
 
The Builder retains the copyright for their zone, and will be sent a copy
 
 
 
of their zone on request.
 
 
 
 
 
See also: [[BUILDRULES]]  [[BUILDPOLICY]]  [[COLOURLIST]]  [[DOORS]]
 
 
 
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT