Difference between pages "WIELD" and "DOORS"

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'''WIELD'''
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'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: wield <weapon>
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The following info is for Builders. Players had better check HELP EXITS.
  
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* The exits from a room can only be set AFTER the new rooms are created.
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* Exits must be set from BOTH sides, unless you want them to be one-way
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First in Redit, chose one of the directions under 6-B.
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This takes you to the Exit Editor:
  
Unless you like to fight things barehanded you should consider getting
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* Choose 1 and set the vnum of the room the exit goes to.
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* Under 2 type in the exit desc (obligatory!)
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* If the exit is a door, set the door name under 3. Example: Door west
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* If you want a key for the door, type in the vnum of it under 4.
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*; (You have to make the key as an object first)
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* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
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Make the doors similar from both sides, or they won't work properly.
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A door set as pickproof from one side and just closeable from the other
  
yourself a weapon. To actually be able to use the weapon you have to wield it.  
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side will not open and close automatically on both sides as it should.  
  
Unlike other equipment you cannot wear weapons and you do have to type wield
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Doors must also be set in Zedit, as well as in Redit.
  
to use it. Some classes have the skill dual wield which allows them to wield a
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* In zedit, type N, D and choose one of the directions 1-5
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* Then chose one of the five options:  0) open, 1) closed, 2) locked,
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*; 3) closed, hidden, 4) closed, hidden, locked.
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This must be done from both sides in Zedit too.
  
second weapon in your offhand at the same time.
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See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
 
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See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
There are many different types of weapons, which type you prefer is a matter
 
 
 
of taste and usually depends what Class you have chosen. Warriors are more
 
 
 
likely to use slashing or goring weapons, while thieves are more likely to use
 
 
 
piercing weapons like a dagger instead.
 
 
 
 
 
Spellcasting classes are lousy fighters and as such they are much better off
 
 
 
using their hands for casting spells, with either an orb or a staff to
 
 
 
increase the damage. They however have to wear the orb or hold the staff.
 
 
 
 
 
See also: [[DISARM]]  [[DUAL]]  [[EQUIPMENT]]  [[MANIFEST]]  [[ORB]]  [[REMOVE]]  [[WEAR]]  [[WEAPONS]]
 

Revision as of 21:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT