Difference between pages "CLANRECALL CLANHOUSES" and "DOORS"

From 4Dimensions
(Difference between pages)
Jump to: navigation, search
(Bot: Automated import of articles)
 
(Bot: Automated import of articles *** existing text overwritten ***)
 
Line 1: Line 1:
'''CLANRECALL CLANHOUSES'''
+
'''DOORS '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
Usage: hold <itemname>
+
The following info is for Builders. Players had better check HELP EXITS.
  
rem <itemname>
+
* The exits from a room can only be set AFTER the new rooms are created.
 +
* Exits must be set from BOTH sides, unless you want them to be one-way
 +
First in Redit, chose one of the directions under 6-B.
 +
This takes you to the Exit Editor:
  
 +
* Choose 1 and set the vnum of the room the exit goes to.
 +
* Under 2 type in the exit desc (obligatory!)
 +
* If the exit is a door, set the door name under 3. Example: Door west
 +
* If you want a key for the door, type in the vnum of it under 4.
 +
*; (You have to make the key as an object first)
 +
* Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof
 +
Make the doors similar from both sides, or they won't work properly.
 +
A door set as pickproof from one side and just closeable from the other
  
All Clans have a clanrecall item, which can only be used by the members. Non
+
side will not open and close automatically on both sides as it should.  
  
members using it are likely to land in deep trouble, worse depending on how
+
Doors must also be set in Zedit, as well as in Redit.
  
evil that Clan is. (It could range from being dumped in a very nasty place
+
* In zedit, type N, D and choose one of the directions 1-5
 +
* Then chose one of the five options:  0) open, 1) closed, 2) locked,
 +
*; 3) closed, hidden, 4) closed, hidden, locked.
 +
This must be done from both sides in Zedit too.
  
with aggro Mobs, to just getting a slap on the fingers, but better not try it.
+
See also: [[EXITS]]  [[BUILDRULES]]  [[BUILDPOLICY]]  [[BUILDAWARDS]]  [[COLOURLIST]]
  
There should be a warning text on the item, warning non members off).
+
See also: [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[OLC]]  [[TRIGEDIT]]
 
 
 
 
The Clan Recall item is designed to carry you safely back to the Clan Hall,
 
 
 
but some of them can do a bit more than that, depending on how much the Clan
 
 
 
has paid for improvements. (In 4D you pay with Tokens, not RW money). Usually
 
 
 
the clanrecall works by holding or removing it, but there are exceptions. If
 
 
 
you should lose your clanrecall, you can get a new one from Bart, 2 s of
 
 
 
Recall, by saying a specific phrase that you'll learn from your Clan. (For
 
 
 
Seekers the phrase is: I am new here.)
 
 
 
 
 
Many Clans also have a crashproof Clanhouse, for the members to store their
 
 
 
items. Again this is dependant on how rich (= powerful) the Clan is. Since
 
 
 
the capacity and guestlist of a House is restricted, you generally have to be
 
 
 
high rank in the Clan to get actual access to this, but you can usually ask
 
 
 
one of the higher ranks to store a bag for you.
 
 
 
 
 
See also: [[CLANS]]  [[CLANRULES]]  [[CLANWARS]]
 

Revision as of 22:43, 25 January 2016

DOORS

The following info is for Builders. Players had better check HELP EXITS.

  • The exits from a room can only be set AFTER the new rooms are created.
  • Exits must be set from BOTH sides, unless you want them to be one-way

First in Redit, chose one of the directions under 6-B. This takes you to the Exit Editor:

  • Choose 1 and set the vnum of the room the exit goes to.
  • Under 2 type in the exit desc (obligatory!)
  • If the exit is a door, set the door name under 3. Example: Door west
  • If you want a key for the door, type in the vnum of it under 4.
    (You have to make the key as an object first)
  • Under 5 set the Door Flags, 1) Closeable door or 2) Pickproof

Make the doors similar from both sides, or they won't work properly. A door set as pickproof from one side and just closeable from the other

side will not open and close automatically on both sides as it should.

Doors must also be set in Zedit, as well as in Redit.

  • In zedit, type N, D and choose one of the directions 1-5
  • Then chose one of the five options: 0) open, 1) closed, 2) locked,
    3) closed, hidden, 4) closed, hidden, locked.

This must be done from both sides in Zedit too.

See also: EXITS BUILDRULES BUILDPOLICY BUILDAWARDS COLOURLIST

See also: REDIT MEDIT OEDIT ZEDIT RESET SEDIT OLC TRIGEDIT