Difference between revisions of "User:Isidora"

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(Created page with "My tintin file <nowiki> #Nop Tintin Config/Script file #nop PROMPTS START #split #prompt {%*H %*M %*V (%*) %*TNL>} {%1H %2M %3V (%4) %5TNL>} #nop prompt {^%1 %2 %3 %4$} {%...")
 
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#var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w}
 
#var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w}
 
#var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift}
 
#var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift}
#var {elf} {u;say med;n;w;w;w;w;w;n;w;w;w;w;w;w;w;w;w;w;w;w;s;w;w;w;w;w;w;w;w;w;s;w;w;s;w;w;w;w;w;w;w;s;w;w;w;w;w;w;meditate;sleep;#delay {432} {wake;stand;w;w;w;w;w;w;w;w;w;w;w;s;w;w;w;w;w;w;s;w;s;w;s;s;w;w;n;open gate;n;w;n;w;n;open thicket;n;speed nnnnnnnnnn;open gate;n} {30}}
 
  
 
#nop VARIABLES END
 
#nop VARIABLES END

Latest revision as of 02:13, 2 November 2015

My tintin file

#Nop Tintin Config/Script file

#nop PROMPTS START

#split
#prompt {%*H %*M %*V (%*) %*TNL>} {%1H %2M %3V (%4) %5TNL>}
#nop prompt {^%1 %2 %3 %4$} {%0} {0}

#nop PROMPTS END

#nop MACROS START

#nop Macros for join 4D
#macro {\eOP} {#ses 4Dimensions 4dimensions.org 6000;yourname;yourpassword;#var {mud} {"4d"};#var {character} {"yourname"}}
#macro {\eOQ} {#ses 4Dimensions 4dimensions.org 6000;youraltname;youraltpassword;#var {mud} {"4d"};#var {character} {"youraltname"}}

#nop macros for movment
#macro {\eOx} {north}
#macro {\eOr} {south}
#macro {\eOt} {west}
#macro {\eOv} {east}
#macro {\eOm} {up}
#macro {\eOk} {down}

#nop macros for combat
#macro {\eOp} {kick}
#macro {\eOn} {bash}

#nop misc macros
#macro {\eOu} {who}

#nop MACROS END

#nop ALIASES START

#alias {up}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {u;$imemotes[@rand{$nemotes}]} {u}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {u;$ememotes[@rand{$nemotes}]} {u}}}
	};
	#else {#showme Wrong Mud}
}
#alias {down}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {d;$imemotes[@rand{$nemotes}]} {d}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {d;$ememotes[@rand{$nemotes}]} {d}}}
	};
	#else {#showme Wrong Mud}
}
#alias {north}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {n;$imemotes[@rand{$nemotes}]} {n}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {n;$ememotes[@rand{$nemotes}]} {n}}}
	};
	#else {#showme Wrong Mud}
}
#alias {south}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {s;$imemotes[@rand{$nemotes}]} {s}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {s;$ememotes[@rand{$nemotes}]} {s}}}
	};
	#else {#showme Wrong Mud}
}
#alias {east}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {e;$imemotes[@rand{$nemotes}]} {e}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {e;$ememotes[@rand{$nemotes}]} {e}}}
	};
	#else {#showme Wrong Mud}
}
#alias {west}
{
	#if {$mud == "4d"}
	{
		#if {$character == "yourname"} {#if {@rand{1d100} < 21} {w;$imemotes[@rand{$nemotes}]} {w}}
		{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {w;$ememotes[@rand{$nemotes}]} {w}}}
	};
	#else {#showme Wrong Mud}
}

#alias {cbuff} {grip;fortify;berserk;true}
#nop ALIASES END

#nop ACTIONS START

#action {It looks like the hide has turned into leather. Better take it out now.} {get smelly bag;get all vat;put sheet bag;put smelly vat}
#action {You can't fight while sitting!} {stand}

#nop ACTIONS END

#nop VARIABLES START

#var {character} {}
#var {mud} {}
#var {nemotes} {1d5}
#list {imemotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5} 
#list {ememotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5}

#nop paths
#var {btcydfb} {e;e;n;n;n;w;open gate;w;n;n;w;w;w;w;n;d;w;w;w;w;s;w;w;n;n;n;n;n;n;n;enter rift} #nop before the cattle yard, dirt farm back
#var {btcydff} {up;say old;s;s;s;s;s;s;s;e;e;n;e;e;e;e;u;s;e;e;e;s;s;e;open gate;e;s;s;s;w;w} #nop before the cattle yard, dirt farm forward
#var {whotvar} {up;say fut;w;say level 5;e;e} #nop whotvar
#var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w}
#var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift}

#nop VARIABLES END

#nop FUNTOINS START

#function {rand}
{
	#math result {%0}
}

#nop FUNTIONS END