Difference between revisions of "TRANSFORM MTRANSFORM OTRANSFORM TRANSFORM"

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[[Category:Help Files]]
 
[[Category:Help Files]]
 
[[Category:Building]]
 
[[Category:Building]]
 
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
 
 
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
 
 
%TRANSFORM% MTRANSFORM OTRANSFORM TRANSFORM
 
 
 
  
 
%transform% <vnum|-vnum>
 
%transform% <vnum|-vnum>

Latest revision as of 14:36, 14 July 2017

TRANSFORM MTRANSFORM OTRANSFORM TRANSFORM

%transform% <vnum|-vnum>


This command causes the executing mob or object to transform into another

mob or object, based on the vnum argument supplied. The transformation is

permanent, though additional transformations may be performed. No message

regarding the transformation is sent to the room. The new mob or object will

have the same script as the original, rather than any script normally assigned

to the new, and no load trigger will be executed.


Mobs - The hit points, max hit points, position, gold, and experience value

will remain those of the original mob but all other statistics and descriptions

will be those of the new mob. (The new mob can be made to have all of its normal

statistics by using a negative vnum.) Only mobiles may use this command (naturally).


Objects - Based on the vnum argument supplied. The four basic values will

remain those of the original mob but all other statistics and descriptions will

be those of the new object. The transformation is permanent, additional

transformations may be performed. No message regarding the transformation is

sent to the room. The new object will have the same script as the originating

object, rather than any script normally assigned to the new object, and no

load trigger will be executed.


Example: {cRTSTAT 21, 1370{c0