Difference between revisions of "Zones"
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Revision as of 13:28, 2 November 2015
Contents
- 1 The Different Dimensions
- 1.1 The Central Area
- 1.1.1 Recall and 4D Travel Agency
- 1.1.2 The 4D Mud School and Quest Academy
- 1.1.3 Stone Age 1
- 1.1.4 The Robber Baron Castle 1
- 1.1.5 Dry Gulch
- 1.1.6 The Android Factory
- 1.1.7 The God Rooms
- 1.1.8 The Battlefield
- 1.1.9 The Chicken Casino
- 1.1.10 The Newbie Training Arena
- 1.1.11 Realms of the Traders
- 1.1.12 The Gladiator Arena
- 1.1 The Central Area
The Different Dimensions
4D exist out of 4 Dimensions. Each Dimension consists out of different zones, which its own quests, adventures and secrets. To have a closer look at the different zones, just click on the dimension you're interested in, and you'll get a more detailed look of how the dimension is setup. Next to those 4 Dimension there's also a Central part, where people can gather, and talk about things, or find information concerning other areas in the game.
The Central Area
The central zones are not connected to any Dimension. They consist of Recall and Travel Agency, Mud School, the 4 Newbie zones and the Newbie arena and 'special' PK zones that need imm help to access, like the Battlefield and the Gladiator Arena.
Recall is the place where people hangout when they're not exploring one of our 4 Dimensions. The area is not really part of any of the other Dimension. Recall provides lots of information about features that can be found or done throughout the game.
Recently there's also been made a new expansion to the Recall Area, namely the Gladiator Arena. The Arena itself is only accessible by a certain type of players, namely the Gladiators. Though there's a public Gallery for everyone else where you can support for your favorite Gladiator or maybe throw some rotten tomatoes towards them.
THE 4D CENTER AREA This realm, which is rather small, contains the Healer, the main Donation Pit, Mud School, the Time Warp, from which all the 4 Dimensions can be reached, and the 4D Travel Agency, where you can learn a bit about the special options presented in our unique Mud.
Last but not least the Center Area contains 4 Newbie zones for the levels 1-10 - (one for each Dimension) - plus the Newbie Arena and some shortcuts to some more easy zones.
Recall and 4D Travel Agency
This Realm is the starting point of your character's life. This is where you enter the game as a newbie, and where all the necessary things for the starting mudder are gathered along Adventure Avenue and venture Way. Here you find Recall Point with the Healer, the Guildmaster, the Donation Pit, a small Bar where you can buy a few necessities, the mortal Post Office, the entrance to 4D Mud School, the 4 Newbie zones, the Newbie Training Arena and last but not least the 4D Travel Agency. The Travel Agency is the place to get information about the special features of this mud. Want to buy yourself a crash-proof private player house? Want a personalized weapon or piece of armour? Want to buy a personal pet or mount or spaceship or Recall item? The Travel Agency is where you find out the price and conditions for all those extra features. This is also where you can find the 4D Map room, with descriptions of all the zones in the 4 Realms, the Building Department, with lists of all Builders in 4D and the conditions to become one yourself, the Crypt for the Craven, where you can retrieve your corpse for gold, if you were killed in a distant or dangerous place, the Clan Office with information about the Clans in 4D and the 4D Hall of Fame, where remarkable players in 4D acquire everlasting fame. Maybe one day you will get your own statue in this Hall... And one step up from Recall is the Time Guardian, who on request will take you to the Main Game Realm, for players from level 10 upwards.
The 4D Mud School and Quest Academy
The Mud school of 4D is not the usual Mud School with chained mobs in cages that you meet in most muds. This School is totally customized to 4D, and it is also a playable area, full of mobs of a suitable strength for your level and some decent equipment that you can't get anywhere else. It has 4 Classes or Grades - one for each Dimension - and you can drop out of School or skip a class at your own will. The 1st grade teaches the basics about moving about, surviving and killing, the 2nd is devoted to communication and the use of magic, the 3rd teaches you how to use firearms, mounts and vehicles and how to form groups, and the 4th gives you some "special" tips about the secrets of the game. And at the top of the fourth grade is the unique Questor's Academy, where you can learn some of the tricks that usually only very seasoned players know about. Mud School is restricted to the levels 1-5, and it is highly recommended for new players to go through it, before venturing into the world of 4 Dimensions.
Stone Age 1
This is the first of the four Newbie zones for level 1-10, set in Stone Age, where the Neanderthal and the Cro Magnon tribes fight each other, while at the same time fighting Nature for survival. Apart from the Stone Age people, you'll meet mammoths, sabre-toothed tigers and a lot of less dangerous animals that inhabit the forests and steppe at about 9000 years BC. You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After you've remorted, you will no longer be able to enter these zones. The Central Area - The Prehistoric Dimension - The Medieval Dimension - The Old West Dimension - The Future Dimension - Back to top
The Robber Baron Castle 1
This castle may be rather small, and the robber Baron may not be the most powerful man in the Realms, but he is a pretty nasty customer nonetheless. And so are his ill-bred offspring and his snotty wife, so nobody would object if you raided this castle to rid him of some of his excessive goods and gold. He does have a dungeon though, and if you get thrown into that, it might not be very easy to get out again... You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After you've remorted, you will no longer be able to enter these zones. The Central Area - The Prehistoric Dimension - The Medieval Dimension - The Old West Dimension - The Future Dimension - Back to top
Dry Gulch
It's just a small outback town, but it does have some shops and of course a saloon, where you can get yourself a drink. I'm told even the great Shorty himself still buys his shots in this saloon. Apart from that there is not much of interest in this small outback town, just the usual towns people, mongrel dogs, Indians, tumbleweeds and dust, dust, dust... It has been months since it last rained in Dry Gulch. You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After you've remorted, you will no longer be able to enter these zones.
The Android Factory
This is where all the androids that overrun the planets in the Future Dimension are manufactured. The androids are of course supposed to help Mankind, in doing many of the menial tasks that Man thinks below himself. Only lately it seems that they don't quite get the message. In fact lately they seem to have grown uppity, lazy, defiant - even hostile at times. Maybe something went wrong at the conveyor belts? Or maybe it's a bug in the programming itself... You will find this and the other Newbie zones on both sides of Venture Way west of Elementary Square and north of Recall Point. After you've remorted, you will no longer be able to enter these zones.
The God Rooms
These are for the Immortals exclusively, you're only chance to get there would be by "special invitation" - or if you get yourself in major trouble, which would be a wise choice to avoid...
The Battlefield
This is the "Battlefield" or Arena of 4 Dimensions, where you can meet other players in mortal combat, regardless of whether you are registered as a "pkiller" or not. When you die in the Battlefield, you do not lose exp or equipment like you risk to do in the normal game. All you lose is your pride, since this is the place to determine who is the best pkiller in the mud. Only one player can win, but all levels can participate, and you can place bets on the Winner. The way to do this is to type 'PLACE Playername'. You need an imm to start up the Battlefield however. Type ARENA to listen to the special Battlefield channel, and HELP ARENA to see the rules for the tournaments.
The Chicken Casino
Like a game of old fashioned Poker? Well, you can get that here too, although it is a wee bit different from the usual. We don't have a dealer here, instead all the players are let into a large chicken pen, full of chicken and hens. Each of these fowl have a card, so you kill as many as you can and collect the cards. Then you put together the best poker hand you can from what you have got, junk the rest of the cards and return to the Casino, where each in turn gives his hand to the Poker Master, who looks at them and decides who the winner is. The Poker rules are the same as always, and there is a list of winning hands posted in the room in case you forgot the rules. You will need an imm/hero/helper to open the door to the chicken pen and supervise the game, and it won't be started up unless there are at least 3 players.
The Newbie Training Arena
Like most things in 4D, the Newbie Training Arena has four parts, one for each Dimension. You can start in any of them, but the easiest is Pre Historic, and then they gradually get harder. Built by Lonewolf, one of the most experienced players of 4D, this zone not only provides good hunting grounds for low levels, but also a good introduction to the special culture of 4D, with several easy Quests where you can train your brain for larger challenges to come. Also this zone holds some special equipment for Newbies, with rather good stats. If you start your career in 4D with the Quest Academy and this zone, you stand a better chance than most Newbies of mastering the Game.
Realms of the Traders
Tired of hack and slash? Want to do something more creative with your spare time? Learn a useful trade, perhaps? The Realms of the Traders will provide you with these options. They are spread over the 4 Dimensions, but with the main centerpoint in the Medieval Dimension. The Trader's Office in the 4D Traveling Agency will provide more information.
Around Old Yorke, you'll find: 8 fields for Farming 8 plots for Gardening West Trade Road Crafter's Alley Northeast of Old Yorke The Chicken Farm North Wall Road The Orchard and the Dairy South Wall Road Several sub-contractors To help develop the products. In Old West, you'll find: The Ranch - raise your own herd! South of The Range, west of Dodge City The Old Gold Mine West of the Range Main entrance to the big Mine Type 'help Mine' to get directions Prospecting and gold panning Stake your own claim! The GoldMiners Office Dry Gulch 3 Trading Posts and 3 Cattle Pens Main trail between Dodge and Tombstone Goldmining and Farming Fort Sutter, in California Goldpanning and Prospecting Creeks and rocky terrain everywhere Trapping and skinning In The Wild, south and east of Legend In Future, you'll find: A well developed trading system Alpha Centauri and Whotvar System An Alchemy feature Whotvar System A Mine for alien Minerals Whotvar System Different natural assets Alpha Centauri and Whotvar System 2 IGTC's to trade the assets Outer Space Grid Reptile skins to trade Planet Reptilia In Prehistoric, you'll find: A well developed trading system Greek Islands, Mainland, Egypt, Kush Exotic fruits, herbs and spices Greek Mainland, Islands and Egypt Silk cocoons Greek Mainland, Islands and Egypt Animal skins, ivory, rhino horns Greek Mainland, Islands, Punt Large forests, exotic logs Greek Mainland, some Islands, Punt Natural assets and local products Greek Mainland and all Islands Gold-carrying streams Find out where yourself! 2 Greek Trading Centres The islands Carpathos and Cyprus 5 African Trading Markets Aswan, Kerma, Napata, Meroe, Khartoum African trading opportunities Egypt, Kush and Punt Exotic native treasures Land of Punt
The Gladiator Arena
The Colosseum This is the zone that was made for the PK feature The Gladiator Arena. The Colosseum Arena has two parts. The upper, outdoors part is a plain 7x5 grid. Under this arena is a cellar, accessed by two stairs. The cellar is a bit like a maze, with winding, narrow corridors, animal cages and some maintenance rooms. This part is good for ambush, and it also has some extra features and twists. There is a Gladiator School, which works a bit like a Clan hall, and has some supply shops. There is a Healer in one of the Cellar Rooms and another one in Gladiator School. And finally there is a public Area for spectators to view the fights and and get some info about the Gladiator Games. You will find the Public part of this zone west of the Map room, all south from Recall. The Arena itself is only accessible with assistance of an imm. For more info check out the link The Gladiator Arena.