Difference between revisions of "ARMORLOCATIONS ARMOURLOCATIONS"

From 4Dimensions
Jump to: navigation, search
(Bot: Automated import of articles)
 
(No difference)

Latest revision as of 20:55, 25 January 2016

ARMORLOCATIONS ARMOURLOCATIONS

The armor locations are

top_center

top left

top right

center

lower left

lower right


The goal for each player would be to get each location as well covered as

possible, or you might stand a larger chance of getting hit in that location.


Below are the body positions that are part of each location.

top_center (neck 1, neck 2, head, face, eyes, ear right, ear left, horns, antenna)

top left (finger left, hands, arms, shield, wrist left, hold, about)

top right (finger right, hands, arms, shield, wrist right, hold, about)

center (neck 1, neck 2, body, shield, about, waist, tail)

lower left (legs, feet, legs 2, feet 2, about, ankle left, tail)

lower right (legs, feet, legs 2, feet 2, about, ankle right, tail)


As you can see, neck is both covering center (torso) and top center (head).

These overlaps work well in the code.


See also: ARMORCLASS