Difference between revisions of "CLASSES SPELLCASTING ROGUE FIGHTER CASTER"
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Latest revision as of 21:49, 25 January 2016
CLASSES SPELLCASTING ROGUE FIGHTER CASTER
There are 8 classes in the Mud, roughly they can be devided
into three subtypes:
Rogue Classes = Gypsy, Thief, Ranger
Spellcasting Classes = Esper, Priest, Mage
Fighter Classes = Hunter, Warrior
The ROGUE CLASSES, get a slight speed bonus when they use the
lighter weapon types, like stabbing or piercing weapons. They
get good damage bonuses when they use skills to attack with,
but in general combat rely mostly on avoiding attacks, to be
able to whittle down opponents. They are very good as tanks
because of their low chance of being hit.
Ranger/thief/gypsy classes will like +dex +move +str items.
The SPELLCASTING CLASSES are lousy fighters with a weapon, since
they need to concentrate and have both hands free to cast their
spells. If they are bare handed, they have a default magic attack,
which depending on their level, tier, and also some skills or
equipment can become faster and more powerful.
They also use ORBS and STAVES to enhance their magic.
The skill MANIFEST creates an ORB from an existing weapon.
A Staff, which is more powerful, has to be created by the
skill WOODSING but not by the mages themselves.
Mage/priest/esper classes will like +int +cha +hp items.
The FIGHTER CLASSES have overall good defence, and focus primarily on melee
damage, where almost every skill they have goes towards increasing their
overall damage and battle ability, rather then a sudden burst of damage
or speed.
Hunter/warrior classes will like +damroll +hp +str items.
You will get a bit more detailed info about the nature of each class by typing
HELP <CLASSNAME>.
To see what skills and spells each class has, type SKILLLIST <CLASSNAME>.
See also: ELEMENTS