Difference between revisions of "CLASSES SPELLCASTING ROGUE FIGHTER CASTER"

From 4Dimensions
Jump to: navigation, search
(Bot: Automated import of articles)
 
(No difference)

Latest revision as of 21:49, 25 January 2016

CLASSES SPELLCASTING ROGUE FIGHTER CASTER

There are 8 classes in the Mud, roughly they can be devided

into three subtypes:


Rogue Classes = Gypsy, Thief, Ranger

Spellcasting Classes = Esper, Priest, Mage

Fighter Classes = Hunter, Warrior


The ROGUE CLASSES, get a slight speed bonus when they use the

lighter weapon types, like stabbing or piercing weapons. They

get good damage bonuses when they use skills to attack with,

but in general combat rely mostly on avoiding attacks, to be

able to whittle down opponents. They are very good as tanks

because of their low chance of being hit.

Ranger/thief/gypsy classes will like +dex +move +str items.


The SPELLCASTING CLASSES are lousy fighters with a weapon, since

they need to concentrate and have both hands free to cast their

spells. If they are bare handed, they have a default magic attack,

which depending on their level, tier, and also some skills or

equipment can become faster and more powerful.

They also use ORBS and STAVES to enhance their magic.

The skill MANIFEST creates an ORB from an existing weapon.

A Staff, which is more powerful, has to be created by the

skill WOODSING but not by the mages themselves.

Mage/priest/esper classes will like +int +cha +hp items.


The FIGHTER CLASSES have overall good defence, and focus primarily on melee

damage, where almost every skill they have goes towards increasing their

overall damage and battle ability, rather then a sudden burst of damage

or speed.

Hunter/warrior classes will like +damroll +hp +str items.


You will get a bit more detailed info about the nature of each class by typing

HELP <CLASSNAME>.

To see what skills and spells each class has, type SKILLLIST <CLASSNAME>.


See also: ELEMENTS