Difference between revisions of "WILDERNESSGRID"
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Latest revision as of 21:49, 25 January 2016
WILDERNESSGRID
Developed by: mlkesl@stthomas.edu
Converted to Circle code by Edward Felch, efelch@hotmail.com
Adapted and customized to 4 Dimensions by Kalten, kalten@4dimensions.org
There are several types of nature within the Wilderness Grid: inside, city,
field, forest, hills, mountains, water (swim and noswim), underwater, air,
desert, road, entrance, atmosphere, space.
Everywhere in a Wilderness Grid, you can get a map of your surroundings
by typing map. This will show 49 rooms, (7x7) with yourself in the center.
Hills and Mountains block the view unless you stand on them.
In a forest the trees block your view, so you only see the closest rooms.
Inside a house you only see the walls of the room.
Inside a spaceship the map command works through the computer.
See also: GRIDSYMBOLS SPACEGRID