Difference between revisions of "WILDERNESSGRID"

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Latest revision as of 21:49, 25 January 2016

WILDERNESSGRID

Developed by: mlkesl@stthomas.edu

Converted to Circle code by Edward Felch, efelch@hotmail.com

Adapted and customized to 4 Dimensions by Kalten, kalten@4dimensions.org


There are several types of nature within the Wilderness Grid: inside, city,

field, forest, hills, mountains, water (swim and noswim), underwater, air,

desert, road, entrance, atmosphere, space.

Everywhere in a Wilderness Grid, you can get a map of your surroundings

by typing map. This will show 49 rooms, (7x7) with yourself in the center.

Hills and Mountains block the view unless you stand on them.

In a forest the trees block your view, so you only see the closest rooms.

Inside a house you only see the walls of the room.

Inside a spaceship the map command works through the computer.


See also: GRIDSYMBOLS SPACEGRID