Difference between revisions of "DAMAGE ODAMAGE MDAMAGE WDAMAGE"

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Revision as of 03:31, 26 January 2016

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%damage% %victim% amount

Cause amount points of damage to victim. The amount can be negative, to

create a healing effect.

%damage% %actor% -20 - cause 20 points of healing

%damage% %actor% 20 - cause 20 points damage

%damage% %actor% %random.20% - cause 1-20 points damage randomly

eval stunned %actor.hitp% - evaluate all hitpoints and then damage

%damage% %actor% %stunned% - leaving the player stunned, but will recover

eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage

%damage% %actor% %num_hitp%

Example: TSTAT 16

TSTAT 3008

See Also: DEATH