Difference between revisions of "DAMAGE ODAMAGE MDAMAGE WDAMAGE"
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Revision as of 03:31, 26 January 2016
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
%damage% %victim% amount
Cause amount points of damage to victim. The amount can be negative, to
create a healing effect.
%damage% %actor% -20 - cause 20 points of healing
%damage% %actor% 20 - cause 20 points damage
%damage% %actor% %random.20% - cause 1-20 points damage randomly
eval stunned %actor.hitp% - evaluate all hitpoints and then damage
%damage% %actor% %stunned% - leaving the player stunned, but will recover
eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage
%damage% %actor% %num_hitp%
Example: TSTAT 16
TSTAT 3008
See Also: DEATH