Difference between revisions of "REMOTE"

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Latest revision as of 04:00, 26 January 2016

REMOTE

REMOTE

REMOTE

REMOTE


Usage: remote <variable> <id>


Remoting a variable saves that variable to the player file for future access.

This is used heavily for quests to limit a player to only performing it once.

Here is a quick example from zone 14. The variable must first be set and then

saved to the players file via remote, like:

 * setting the variable to 1 means completed.

set solved_example_quest_zone_14 1

remote solved_example_quest_zone_14 %actor.id%

Then in future triggers it is checked if that variable already exists in the

player file. In this example, if it does the player is not allowed to continue.

<variable> should always be a unique name. I suggest always including zone #.

<id> can be any value or text you wish to use later.


Create a global variable belonging to a character or player whose id is

specified. The variable must first exist in the script that is running.


For more examples go through the trigedit hallway.

Examples: {cRTSTAT 1409-1411, 23612-23614{c0


See Also: RDELETE VDELETE TRIG-SET CONTEXT