Difference between revisions of "User:Isidora"
From 4Dimensions
m (Protected "User:Isidora": My personal page. Why should random people be allowed to edit it lol? ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
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#var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w} | #var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w} | ||
#var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift} | #var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift} | ||
| − | |||
#nop VARIABLES END | #nop VARIABLES END | ||
Latest revision as of 02:13, 2 November 2015
My tintin file
#Nop Tintin Config/Script file
#nop PROMPTS START
#split
#prompt {%*H %*M %*V (%*) %*TNL>} {%1H %2M %3V (%4) %5TNL>}
#nop prompt {^%1 %2 %3 %4$} {%0} {0}
#nop PROMPTS END
#nop MACROS START
#nop Macros for join 4D
#macro {\eOP} {#ses 4Dimensions 4dimensions.org 6000;yourname;yourpassword;#var {mud} {"4d"};#var {character} {"yourname"}}
#macro {\eOQ} {#ses 4Dimensions 4dimensions.org 6000;youraltname;youraltpassword;#var {mud} {"4d"};#var {character} {"youraltname"}}
#nop macros for movment
#macro {\eOx} {north}
#macro {\eOr} {south}
#macro {\eOt} {west}
#macro {\eOv} {east}
#macro {\eOm} {up}
#macro {\eOk} {down}
#nop macros for combat
#macro {\eOp} {kick}
#macro {\eOn} {bash}
#nop misc macros
#macro {\eOu} {who}
#nop MACROS END
#nop ALIASES START
#alias {up}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {u;$imemotes[@rand{$nemotes}]} {u}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {u;$ememotes[@rand{$nemotes}]} {u}}}
};
#else {#showme Wrong Mud}
}
#alias {down}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {d;$imemotes[@rand{$nemotes}]} {d}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {d;$ememotes[@rand{$nemotes}]} {d}}}
};
#else {#showme Wrong Mud}
}
#alias {north}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {n;$imemotes[@rand{$nemotes}]} {n}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {n;$ememotes[@rand{$nemotes}]} {n}}}
};
#else {#showme Wrong Mud}
}
#alias {south}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {s;$imemotes[@rand{$nemotes}]} {s}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {s;$ememotes[@rand{$nemotes}]} {s}}}
};
#else {#showme Wrong Mud}
}
#alias {east}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {e;$imemotes[@rand{$nemotes}]} {e}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {e;$ememotes[@rand{$nemotes}]} {e}}}
};
#else {#showme Wrong Mud}
}
#alias {west}
{
#if {$mud == "4d"}
{
#if {$character == "yourname"} {#if {@rand{1d100} < 21} {w;$imemotes[@rand{$nemotes}]} {w}}
{#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {w;$ememotes[@rand{$nemotes}]} {w}}}
};
#else {#showme Wrong Mud}
}
#alias {cbuff} {grip;fortify;berserk;true}
#nop ALIASES END
#nop ACTIONS START
#action {It looks like the hide has turned into leather. Better take it out now.} {get smelly bag;get all vat;put sheet bag;put smelly vat}
#action {You can't fight while sitting!} {stand}
#nop ACTIONS END
#nop VARIABLES START
#var {character} {}
#var {mud} {}
#var {nemotes} {1d5}
#list {imemotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5}
#list {ememotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5}
#nop paths
#var {btcydfb} {e;e;n;n;n;w;open gate;w;n;n;w;w;w;w;n;d;w;w;w;w;s;w;w;n;n;n;n;n;n;n;enter rift} #nop before the cattle yard, dirt farm back
#var {btcydff} {up;say old;s;s;s;s;s;s;s;e;e;n;e;e;e;e;u;s;e;e;e;s;s;e;open gate;e;s;s;s;w;w} #nop before the cattle yard, dirt farm forward
#var {whotvar} {up;say fut;w;say level 5;e;e} #nop whotvar
#var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w}
#var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift}
#nop VARIABLES END
#nop FUNTOINS START
#function {rand}
{
#math result {%0}
}
#nop FUNTIONS END