Difference between revisions of "TREES"
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Latest revision as of 04:00, 26 January 2016
TREES
Around the realms, mighty trees grow in great forests. Some of these trees
have an innate magical presence that sets them aside from the others.
This magic may be utilised by a high tier Gypsy to transform the tree
into a potent magical staff (see help STAVES) which can be used as a focus
item. Unfortunately, the trees grow very slowly, and competing for the
wood are the lumberjacks of the realms, who seek to harvest the trees for
less important purposes.
There is always a constant number of 50 magical trees around the realms.
As one tree gets chopped down or sung to, a new sapling sprouts in a random
place somewhere in the forests of the realms.
Trees now age properly, going up 1 age unit every 5 days. There are 9 age
units in total.
Woodsing now creates staves with AFFECTS on them: Mana, Cha, Int, Wis, and HP
Tree Affect Max stat Chance of tree Start Age
Dogwood wis 3 1 in 15 6
Elder mana 1500 1 in 10 1
Elm hp 400 1 in 5 2
Fir mana 2500 1 in 20 1
Ironwood hp 600 1 in 15 3
Maple int 3 1 in 10 3
Pine speed 240 1 in 20 5
Oak speed 110 1 in 5 1
Willow cha 8 1 in 10 1