Difference between revisions of "GRANDMASTER MASTERY BONUS GM"

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Latest revision as of 04:00, 26 January 2016

GRANDMASTER MASTERY BONUS GM

Once you have mastered a class (meaning after being tier 4 in a certain class

and you then remort into the same or another class) you will have obtained

the MASTERY BONUS of that class. Each class has a different bonus:


CLASS MASTERY BONUS


Priest -20% magic damage taken

Thief +100 attackpoints

Warrior +1 to damage multiplier

Mage +20% magic damage done

Hunter +100 defencepoints

Ranger -20% melee damage taken

Gypsy +20% melee damage done

Esper +25% magic damage done


A person who mastered all 8 classes will get the flag (GM) next to their name.

Next to all the above bonuses, a GM will also obtain the skills/spells from

all classes up to tier 2, once they have reached the required level and tier.

They'll also have the tier 3 and tier 4 skills/spells from their current

class, again at the corresponding level and tier.


Following skills/spells however have been excluded from GM's and can only be

obtained if it belongs to the current class of the GM:

brace - parry - mana shield