Difference between revisions of "GRANDMASTER MASTERY BONUS GM"
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Latest revision as of 04:00, 26 January 2016
GRANDMASTER MASTERY BONUS GM
Once you have mastered a class (meaning after being tier 4 in a certain class
and you then remort into the same or another class) you will have obtained
the MASTERY BONUS of that class. Each class has a different bonus:
CLASS MASTERY BONUS
Priest -20% magic damage taken
Thief +100 attackpoints
Warrior +1 to damage multiplier
Mage +20% magic damage done
Hunter +100 defencepoints
Ranger -20% melee damage taken
Gypsy +20% melee damage done
Esper +25% magic damage done
A person who mastered all 8 classes will get the flag (GM) next to their name.
Next to all the above bonuses, a GM will also obtain the skills/spells from
all classes up to tier 2, once they have reached the required level and tier.
They'll also have the tier 3 and tier 4 skills/spells from their current
class, again at the corresponding level and tier.
Following skills/spells however have been excluded from GM's and can only be
obtained if it belongs to the current class of the GM:
brace - parry - mana shield