TRADETIPS1
From 4Dimensions
Revision as of 04:00, 26 January 2016 by Isibot (talk | contribs) (Bot: Automated import of articles)
TRADETIPS1
- Traders are NOT Shopkeepers!
- main difference between Shopkeepers and a Trader mob is that Traders don't
- and sell things for gold coins. Instead you GIVE the merchandise to the
- and get Tradepoints and/or some other item in return. Most Traders also
- you some experiencepoints.
- Never give a mob an item that it didn't ask for.
- the mob is a Trader, they will most likely give it back, drop it on the
- or even refuse to take it. But if it's an ordinary mob, it will just
- the item and you'll have to kill or steal to get it back. And if it is a
- you'll be in trouble, since most shopkeepers are unkillable. The
- way to determine if a mob is a shopkeeper is to type LIST. If you get
- response 'You cannot do that here.', there is no shop in the room.
- Always talk to the mob before giving out any items.
- is the easiest way to determine what it wants. Most traders will react to
- word 'Greetings' or any of the dimensional greet phrases. Some of them
- also react to phrases like 'What is wrong?' or 'Do you need help?'
- many cases the mob will react to the approach by giving you a list of
- or even a business card. Otherwise you need to pay attention to
- the mob says. Keeping notes is a good idea.
For the second part of the tradetips type: help tradetips2
See also: TRADEVALUE TRADESUPPLY TRADEPOINTS TRADETIPS2
See also: CURRENCY PROFESSIONS