TRIGEDIT-OBJ-GIVE

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TRIGEDIT-OBJ-GIVE

TRIGEDIT-OBJ-GIVE

TRIGEDIT-OBJ-GIVE

TRIGEDIT-OBJ-GIVE


Activated when a player attempts to give this object to another character.


If used with a return 0 the character will fail to give the object.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character giving away the object

%victim - the potential recipient of the object


Example: {cRTSTAT 85{c0