User:Isibot/Sandbox

From 4Dimensions
< User:Isibot
Revision as of 10:31, 21 November 2015 by Isibot (talk | contribs) (Bot: Automated import of articles)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

User:Isibot/Sandbox

To make an item or a mob stay in the zone when the mud crashes or reboots,

you have to RESET it. This is done in ZEDIT.

The reset on the top of the list will show up in the bottom of the room.

Objects always show up above mobs, regardless of the reset order.

If you reset an object directly in a room and the max allowed is more than

1, you have to remove it from the room first, or a new one will pop up

every time the zone resets, until the max is reached.

If you equip a mob or give it something, this reset must always come directly

after the reset of the mob in the list.

The same goes for objects that you put into containers.

Below is an example of what a correct reset should look like:


0 - Remove a drawer [7566] from room.

1 - Load a drawer [7566], Chance 100%, Max : 100

2 - then Put a vial [7541] in a drawer [7566], Chance 100%, Max : 100

3 - Load Angela [7535], Chance 100% , Max : 1

4 - then Equip with a skirt [7513], Worn on hips, Chance 100%, Max : 50

5 - then Give it a vial [7533], Chance 100%, Max : 100

For more info about resets, type HELP ZEDIT


See also HELP REDIT, MEDIT, OEDIT, ZEDIT, SEDIT, DOORS, COLOURLIST, OLC,

TRIGEDIT, BUILDRULES, BUILDPOLICY, BUILDAWARDS