TRIGEDIT-TRIGGER-TYPES

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TRIGEDIT-TRIGGER-TYPES


3) Trigger types: {cyGreet{c0

This is a bitvector of which kind of events this trigger is triggered by. This

is the most important part of the trigger. It's here you decide if you want the

trigger to react on people dying in the room, dropping objects, saying stuff,

entering, jumping insanely up and down or whatever else you might think of.


This part is also the most important, in the sense that the rest of the triggers'

info means different things, depending on what trigger type the trigger has.


For a full listing of types see: {cRHELP TRIGEDIT-TYPES{c0