TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR SHORTDESC TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 OBJECT OBJVARS OBJ-VARS

From 4Dimensions
Revision as of 04:00, 26 January 2016 by Isibot (talk | contribs) (Bot: Automated import of articles)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR SHORTDESC TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 OBJECT OBJVARS OBJ-VARS

TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %OBJECT% OBJVARS OBJ-VARS

TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %OBJECT% OBJVARS OBJ-VARS

TRIGEDIT-VARIABLES-OBJECTS OBJ-VAR %SHORTDESC% TRIGEDIT-OBJ-VAR VAL0 VAL1 VAL2 VAL3 %OBJECT% OBJVARS OBJ-VARS


Objects When using field - The variable returns:


carried_by - The id of the character carrying the object, or an empty return.

contents - Gives the first object in a container. {cRTSTAT 32{c0

cost - The cost (not rent cost) of the object.

cost_per_day - The rent cost of the object

id - The unique id of the object.

is_inroom - Returns true if object is in room.

name - The list of key words of the object.

next_in_list - The id of the next object in the characters inventory, or an

empty return

room - Returns the room id the object is in.

shortdesc - The name of the object that players see.

timer - The timer of the object.

type - The type of object, such as WAND, ARMOR, or KEY.

val0 - Returns the current value 0 of the object, defined here.

val1 - Returns the current value 1 of the object, defined here.

val2 - Returns the current value 2 of the object, defined here.

val3 - Returns the current value 3 of the object, defined here.

vnum - The virtual number of the object.

weight - The weight of the object.

worn_by - The id of the character wearing the object, or an empty return


Example: {cRTSTAT 28{c0