User:Isidora
From 4Dimensions
My tintin file
#Nop Tintin Config/Script file #nop PROMPTS START #split #prompt {%*H %*M %*V (%*) %*TNL>} {%1H %2M %3V (%4) %5TNL>} #nop prompt {^%1 %2 %3 %4$} {%0} {0} #nop PROMPTS END #nop MACROS START #nop Macros for join 4D #macro {\eOP} {#ses 4Dimensions 4dimensions.org 6000;yourname;yourpassword;#var {mud} {"4d"};#var {character} {"yourname"}} #macro {\eOQ} {#ses 4Dimensions 4dimensions.org 6000;youraltname;youraltpassword;#var {mud} {"4d"};#var {character} {"youraltname"}} #nop macros for movment #macro {\eOx} {north} #macro {\eOr} {south} #macro {\eOt} {west} #macro {\eOv} {east} #macro {\eOm} {up} #macro {\eOk} {down} #nop macros for combat #macro {\eOp} {kick} #macro {\eOn} {bash} #nop misc macros #macro {\eOu} {who} #nop MACROS END #nop ALIASES START #alias {up} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {u;$imemotes[@rand{$nemotes}]} {u}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {u;$ememotes[@rand{$nemotes}]} {u}}} }; #else {#showme Wrong Mud} } #alias {down} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {d;$imemotes[@rand{$nemotes}]} {d}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {d;$ememotes[@rand{$nemotes}]} {d}}} }; #else {#showme Wrong Mud} } #alias {north} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {n;$imemotes[@rand{$nemotes}]} {n}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {n;$ememotes[@rand{$nemotes}]} {n}}} }; #else {#showme Wrong Mud} } #alias {south} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {s;$imemotes[@rand{$nemotes}]} {s}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {s;$ememotes[@rand{$nemotes}]} {s}}} }; #else {#showme Wrong Mud} } #alias {east} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {e;$imemotes[@rand{$nemotes}]} {e}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {e;$ememotes[@rand{$nemotes}]} {e}}} }; #else {#showme Wrong Mud} } #alias {west} { #if {$mud == "4d"} { #if {$character == "yourname"} {#if {@rand{1d100} < 21} {w;$imemotes[@rand{$nemotes}]} {w}} {#if {$character == "youraltname"} {#if {@rand{1d100} < 21} {w;$ememotes[@rand{$nemotes}]} {w}}} }; #else {#showme Wrong Mud} } #alias {cbuff} {grip;fortify;berserk;true} #nop ALIASES END #nop ACTIONS START #action {It looks like the hide has turned into leather. Better take it out now.} {get smelly bag;get all vat;put sheet bag;put smelly vat} #action {You can't fight while sitting!} {stand} #nop ACTIONS END #nop VARIABLES START #var {character} {} #var {mud} {} #var {nemotes} {1d5} #list {imemotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5} #list {ememotes} {create} {emote ex1} {emote ex2} {emote ex3} {emote ex4} {emote ex5} #nop paths #var {btcydfb} {e;e;n;n;n;w;open gate;w;n;n;w;w;w;w;n;d;w;w;w;w;s;w;w;n;n;n;n;n;n;n;enter rift} #nop before the cattle yard, dirt farm back #var {btcydff} {up;say old;s;s;s;s;s;s;s;e;e;n;e;e;e;e;u;s;e;e;e;s;s;e;open gate;e;s;s;s;w;w} #nop before the cattle yard, dirt farm forward #var {whotvar} {up;say fut;w;say level 5;e;e} #nop whotvar #var {sanchazef} {up;say med;n;e;e;e;n;n;open door;n;open down;d;d;n;w} #var {sanchazeb} {e;s;u;u;open up;s;open door;s;s;w;w;w;s;enter rift} #nop VARIABLES END #nop FUNTOINS START #function {rand} { #math result {%0} } #nop FUNTIONS END