TRIGEDIT-OBJ-GIVE
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TRIGEDIT-OBJ-GIVE
TRIGEDIT-OBJ-GIVE
TRIGEDIT-OBJ-GIVE
TRIGEDIT-OBJ-GIVE
Activated when a player attempts to give this object to another character.
If used with a return 0 the character will fail to give the object.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
Variables:
%actor% - the character giving away the object
%victim - the potential recipient of the object
Example: {cRTSTAT 85{c0