TRIGEDIT-OBJ-CONSUME

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TRIGEDIT-OBJ-CONSUME

TRIGEDIT-OBJ-CONSUME

TRIGEDIT-OBJ-CONSUME

TRIGEDIT-OBJ-CONSUME


Activated any time a character attempts to consume (eat, drink, or quaff) this

object. If used with a return 0 the character will fail to consume the object.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character attempting to consume the object.

%self% - the object being consumed.

%command% - either eat, drink, or consume.


Example: {cRTSTAT 1374{c0