TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
From 4Dimensions
Revision as of 04:00, 26 January 2016 by Isibot (talk | contribs) (Bot: Automated import of articles)
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
Identical to greet except the mobile does not have to see the entering character
for this trigger to activate. Does not work for poofins.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
Variables:
%actor% - the character entering the room
%direction% - the direction the character came from
Example: {cRTSTAT 67{c0