TRIGEDIT-ROOM-CAST
From 4Dimensions
TRIGEDIT-ROOM-CAST
Activated if a spell is cast in the room.
Numeric Arg : percent chance this trigger will be activated.
Argument : not used.
Used with return 0 will cause the spell not to be cast.
Variables:
%actor% - the caster of the spell
%spell% - the number of the spell
%spellname% - the name of the spell
%vict% - the target (mob/player) of the spell, if any.
%obj% - the target (object) of the spell, if any.
Example: {cRTSTAT 57{c0