Difference between revisions of "DAMAGE ODAMAGE MDAMAGE WDAMAGE"

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'''%DAMAGE% ODAMAGE MDAMAGE WDAMAGE'''
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'''DAMAGE ODAMAGE MDAMAGE WDAMAGE'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
  
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%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
 
%DAMAGE% ODAMAGE MDAMAGE WDAMAGE
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 +
  
 
%damage% %victim% amount
 
%damage% %victim% amount
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 +
  
 
Cause amount points of damage to victim. The amount can be negative, to  
 
Cause amount points of damage to victim. The amount can be negative, to  
  
 
create a healing effect.
 
create a healing effect.
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 +
  
 
%damage% %actor% -20          - cause 20 points of healing  
 
%damage% %actor% -20          - cause 20 points of healing  
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%damage% %actor% %random.20%  - cause 1-20 points damage randomly
 
%damage% %actor% %random.20%  - cause 1-20 points damage randomly
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eval stunned %actor.hitp%    - evaluate all hitpoints and then damage
 
eval stunned %actor.hitp%    - evaluate all hitpoints and then damage
  
 
%damage% %actor% %stunned%    - leaving the player stunned, but will recover  
 
%damage% %actor% %stunned%    - leaving the player stunned, but will recover  
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 +
  
 
eval num_hitp %actor.hitp%/2  - calculate half of hitpoints and then damage
 
eval num_hitp %actor.hitp%/2  - calculate half of hitpoints and then damage
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%damage% %actor% %num_hitp%  
 
%damage% %actor% %num_hitp%  
  
Example: TSTAT 16
 
  
TSTAT 3008
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Example: {cRTSTAT 16
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TSTAT 3008{c0
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See Also: [[DEATH]]
 
See Also: [[DEATH]]

Latest revision as of 05:00, 26 January 2016

DAMAGE ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE

%DAMAGE% ODAMAGE MDAMAGE WDAMAGE


%damage% %victim% amount


Cause amount points of damage to victim. The amount can be negative, to

create a healing effect.


%damage% %actor% -20 - cause 20 points of healing

%damage% %actor% 20 - cause 20 points damage

%damage% %actor% %random.20% - cause 1-20 points damage randomly


eval stunned %actor.hitp% - evaluate all hitpoints and then damage

%damage% %actor% %stunned% - leaving the player stunned, but will recover


eval num_hitp %actor.hitp%/2 - calculate half of hitpoints and then damage

%damage% %actor% %num_hitp%


Example: {cRTSTAT 16

TSTAT 3008{c0


See Also: DEATH