Difference between revisions of "FOLLOW GROUP AUTOGROUP"

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leader <playername>
 
leader <playername>
 +
 
group
 
group
 +
 
autogroup
 
autogroup
 +
  
 
To make a group, a "leader" must be selected.  All members of the group must  
 
To make a group, a "leader" must be selected.  All members of the group must  
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Kurt : follow wendall
 
Kurt : follow wendall
 +
 
Johan: follow wendall
 
Johan: follow wendall
 +
 
Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt  
 
Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt  
  

Revision as of 22:28, 25 January 2016

FOLLOW GROUP AUTOGROUP

Usage: follow <playername>

leader <playername>

group

autogroup


To make a group, a "leader" must be selected. All members of the group must

then follow the leader using the follow command. The leader should NOT

follow anyone at all! Group with no arguments shows the status of your group.

Use leader <groupmember> to change the leader of the group.


The toggle autogroup will now let you automaticly accept new group members.


With involve the groupleader determines how much chance a groupmember will

have of actually hitting the target.

After the final blow, the experiencepoints will be devided among the

groupmembers. Those who damaged the target the most will get the most exp.


Example: Kurt and Johan wishes to group with Wendall.

Kurt : follow wendall

Johan: follow wendall

Later when Kurt wants to lead Wendall has to type leader Kurt to make Kurt

the leader.


If somebody wants to leave a group they can type follow <charactername> to

follow themselves and thus leaving the group.

The leader can drop somebody out of the group by using UNGROUP.


See also: AUTOSPLIT EXPERIENCE GTELL INVOLVE LEADER REPORT UNGROUP