Difference between revisions of "TRADETIPS1"

From 4Dimensions
Jump to: navigation, search
(Bot: Automated import of articles)
(No difference)

Revision as of 05:00, 26 January 2016

TRADETIPS1

  1. Traders are NOT Shopkeepers!
    main difference between Shopkeepers and a Trader mob is that Traders don't
    and sell things for gold coins. Instead you GIVE the merchandise to the
    and get Tradepoints and/or some other item in return. Most Traders also
    you some experiencepoints.
  1. Never give a mob an item that it didn't ask for.
    the mob is a Trader, they will most likely give it back, drop it on the
    or even refuse to take it. But if it's an ordinary mob, it will just
    the item and you'll have to kill or steal to get it back. And if it is a
    you'll be in trouble, since most shopkeepers are unkillable. The
    way to determine if a mob is a shopkeeper is to type LIST. If you get
    response 'You cannot do that here.', there is no shop in the room.
  1. Always talk to the mob before giving out any items.
    is the easiest way to determine what it wants. Most traders will react to
    word 'Greetings' or any of the dimensional greet phrases. Some of them
    also react to phrases like 'What is wrong?' or 'Do you need help?'
    many cases the mob will react to the approach by giving you a list of
    or even a business card. Otherwise you need to pay attention to
    the mob says. Keeping notes is a good idea.

For the second part of the tradetips type: help tradetips2


See also: TRADEVALUE TRADESUPPLY TRADEPOINTS TRADETIPS2

See also: CURRENCY PROFESSIONS