Difference between revisions of "TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL"

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'''TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL '''
 
'''TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL '''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 
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[[Category:Building]]
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
 
 
 
TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL
 
 
 
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Identical to greet except the mobile does not have to see the entering character  
 
Identical to greet except the mobile does not have to see the entering character  

Latest revision as of 12:35, 14 July 2017

TRIGEDIT-MOB-GREET-ALL GREET-ALL TRIGEDIT-MOB-GREETALL

Identical to greet except the mobile does not have to see the entering character

for this trigger to activate. Does not work for poofins.


Numeric Arg : percent chance this trigger will be activated.

Argument  : not used.


Variables:

%actor% - the character entering the room

%direction% - the direction the character came from


Example: {cRTSTAT 67{c0