Difference between revisions of "TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY"
From 4Dimensions
(Bot: Automated import of articles) |
m |
||
Line 1: | Line 1: | ||
'''TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY''' | '''TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY''' | ||
[[Category:Help Files]] | [[Category:Help Files]] | ||
− | + | [[Category:Building]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
This trigger is checked whenever someone enters the room. This trigger is | This trigger is checked whenever someone enters the room. This trigger is |
Latest revision as of 14:16, 14 July 2017
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
This trigger is checked whenever someone enters the room. This trigger is
checked just before the character enters the room, so if you want the action
to occur in the room the character is entering, you must use a wait.
Numeric Arg : percentage chance this trigger will activate.
Argument : not used.
If used with a return 0 the character will fail to enter the room.
Variables:
%actor% - the character trying to get the object
%direction% - the direction the character came from
Example: {cRTSTAT 55{c0