Difference between revisions of "TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY"

From 4Dimensions
Jump to: navigation, search
(Bot: Automated import of articles)
 
m
 
Line 1: Line 1:
 
'''TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY'''
 
'''TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
 
+
[[Category:Building]]
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
 
 
 
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
 
 
 
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
 
 
 
 
 
  
 
This trigger is checked whenever someone enters the room. This trigger is
 
This trigger is checked whenever someone enters the room. This trigger is

Latest revision as of 14:16, 14 July 2017

TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY

This trigger is checked whenever someone enters the room. This trigger is

checked just before the character enters the room, so if you want the action

to occur in the room the character is entering, you must use a wait.


Numeric Arg : percentage chance this trigger will activate.

Argument  : not used.


If used with a return 0 the character will fail to enter the room.


Variables:

%actor% - the character trying to get the object

%direction% - the direction the character came from


Example: {cRTSTAT 55{c0