TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY

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TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY

TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY

TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY

TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY


This trigger is checked whenever someone enters the room. This trigger is

checked just before the character enters the room, so if you want the action

to occur in the room the character is entering, you must use a wait.


Numeric Arg : percentage chance this trigger will activate.

Argument  : not used.


If used with a return 0 the character will fail to enter the room.


Variables:

%actor% - the character trying to get the object

%direction% - the direction the character came from


Example: {cRTSTAT 55{c0