Difference between revisions of "TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY"
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Revision as of 05:00, 26 January 2016
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
TRIGEDIT-ROOM-ENTER TRIGEDIT-ROOM-ENTRY TRIGEDIT-ENTRY TRIG-ROOM-ENTRY
This trigger is checked whenever someone enters the room. This trigger is
checked just before the character enters the room, so if you want the action
to occur in the room the character is entering, you must use a wait.
Numeric Arg : percentage chance this trigger will activate.
Argument : not used.
If used with a return 0 the character will fail to enter the room.
Variables:
%actor% - the character trying to get the object
%direction% - the direction the character came from
Example: {cRTSTAT 55{c0