Author Topic: Post 50th-remort incentives  (Read 21264 times)

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Loria

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Post 50th-remort incentives
« on: September 07, 2011, 11:51:36 am »
Currently, there is no real incentive to continue leveling past the 50th remort. Xeriuth, Once, and I were discussing some possible incentives to encourage players to keep leveling past their 50th one. There were many ideas discussed between the two of them. The only one I can remember is: +1 hp ever other remort.

It would be great to see our oldbies get some reward for their hard work and keep the game interesting for them. What are some other ideas you can think of that would be great as an incentive to continue remorting past the 50th one?



« Last Edit: September 07, 2011, 12:44:04 pm by Loria »

Offline Jason Orsini

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Re: Post 50th-remort incentives
« Reply #1 on: September 07, 2011, 08:11:58 pm »
Incentive = Beat Jason, Result for you = Impossible.

Offline Virisin

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Re: Post 50th-remort incentives
« Reply #2 on: September 07, 2011, 08:33:45 pm »
There are already way too many incentives to do nothing but trigger-level.. If we start making uber-oldbies get more incentives than they already get then we'll have to start making new mobs tough enough to compete with them, and then give them rewards for being able to beat them, and that's pretty much exactly what Sonya already did a few years ago and it was as bad then as it is now.

The difference in strength between a 1 remort and a 30 remort is already unbelievably great.

Loria

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Re: Post 50th-remort incentives
« Reply #3 on: September 08, 2011, 09:05:58 am »
What if the rewards were on certain remorts such as 100th, 150th, 200, 500, etc? Such as (if your ideas go through on the artifacts revamping project)  a person who has remorted 100 times is allow one more artifact slot aside from the normal 3 slots allowed. 500th remorts are allowed yet one more slot... etc.
« Last Edit: September 08, 2011, 09:21:07 am by Loria »

Offline Kvetch

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Re: Post 50th-remort incentives
« Reply #4 on: September 08, 2011, 05:14:37 pm »
*rofl*  I think Jason is the only one with 100 remorts mostly because remorts are so difficult to get the higher up you are.

Offline Asmodeus

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Re: Post 50th-remort incentives
« Reply #5 on: September 08, 2011, 10:30:16 pm »
Did you seriously just talk about getting 500 remorts?

Loria

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Re: Post 50th-remort incentives
« Reply #6 on: September 09, 2011, 06:48:13 am »
yeah why not? A lot of you guys have been around for about a decade. Surprised at how lazy all of you are that no one has hit more than 100.

Offline Jaros

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Re: Post 50th-remort incentives
« Reply #7 on: September 09, 2011, 07:21:02 am »
because more than 50 = wow, hello too much useless time online

edit: more than 30 in my case
« Last Edit: September 09, 2011, 07:30:11 am by Jaros »

Offline Jaros

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Re: Post 50th-remort incentives
« Reply #8 on: September 09, 2011, 07:32:45 am »
adding incentives for +100 remorts is catering to  like 1% of the playerbase if that. let's think about adding depth for the other 99%

i don't mean to be negative but it's a serious criticism.  drinking aside.
« Last Edit: September 09, 2011, 08:15:07 am by Jaros »

Offline Asmodeus

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Re: Post 50th-remort incentives
« Reply #9 on: September 09, 2011, 10:10:05 am »
I'm not going to mention any names, but someone said something like this online yesterday about this topic...

If you're getting anywhere close to 500 remorts, its not 4D that needs incentives, its real life.

I've been around 10+ years, and for you to call us lazy for not getting over 100 is actually a little sad...

Offline Prometheus

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Re: Post 50th-remort incentives
« Reply #10 on: September 09, 2011, 08:35:58 pm »
Take it as a sign of respect being called lazy. Better than being called Ancient :) *winks*


Offline Xeriuth

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Re: Post 50th-remort incentives
« Reply #11 on: September 11, 2011, 08:30:55 pm »
Really though, for those that do remort past 50, there should be some minimal bonus, like a small damage increase per level as there is up to 50, or small static health increase, instead of all effort after 50 being pointless..
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Offline Kvetch

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Re: Post 50th-remort incentives
« Reply #12 on: September 11, 2011, 08:51:25 pm »
I'm thinking that Xeri's right.. there should be *something* for getting so many remorts.  Maybe something and 50 and then something at every 25 levels afterwards.  I'd say something D&D ish about putting a perm point in a stat, but when you all have all your stats maxed out because of eq, why bother...  So, maybe go with an increase in speed or damage or whatever it is you guys like.  If you had a choice to be able to put points into something like that, what would you choose?  And how many points should be given (be reasonable).

Offline Virisin

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Re: Post 50th-remort incentives
« Reply #13 on: September 11, 2011, 09:28:51 pm »
As long as it's a strength bonus I think it's a bad idea for things like the Champion code coming in.

It's already nigh on impossible for someone that isn't GM to beat someone that's GM. Do we really want to make it so for someone to be champion not only do they need 32 remorts, but they also need to keep going in order to catch Jason on 100 remorts?

A major problem 4d faces is that of strength disparity, because of our remort system there is always a significant difference in player strengths. Even two players with exactly the same equipment and class, if one of them is tier 1 level 50 and the other is tier 4 level 50, they will be totally different strengths. If on the other hand one of them is tier 4 level 50 with 5 remorts, and the other is tier 4 level 50 with 35 remorts, they will again be totally different strengths.

It is because of this that we find it very difficult to create a functioning grouping system, it is impossible to set up a system based on involvement because of the vastly different involvement players can have based only on where abouts they are in their remort line. If everyone is heading towards GM, everyone will go through phases of being in the lower tiers and not providing the same amount of help as someone in the higher tiers.

By creating extra incentives to continuously level and remort all we are doing is stretching 4d out, so the gap between someone of 100 remorts with GM and a newbie of only 1 remort just grows and grows. If we keep letting people get stronger and stronger then we have to keep finding things for them to be able to do. Voltron and Gojira become easier, and there needs to be stronger mobs out there. Those mobs need to have some incentive for them to be worth killing.

The major strength disparity in 4d is one of the factors that I find most displeasing, and I imagine is what scares a lot of newbies away. I would much prefer a simple 100 level system that potentially allowed for a remort at the end so that if you go through the 100 levels again you have access to features like cybernatics and player augmentations. Who knows, but I think we should be working on balancing the mud and creating diversity in things OTHER than strength, rather than aiming for monotony in everything BUT strength.

It makes it unbelievably hard to balance a game in which every single player is so vastly different to everyone else strengthwise.

Before implementing any more incentives only to keep remorting and remorting I think we should look quite hard at what consequences it will have.

Offline Jason Orsini

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Re: Post 50th-remort incentives
« Reply #14 on: September 11, 2011, 10:46:44 pm »
buuu  >:(