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Messages - Kvetch

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76
News & Announcements / Re: Forum Updates
« on: November 19, 2013, 10:14:03 am »
I don't have the sidebar to the left.  That is the problem.  I guess it's just me, but it is annoying.

77
News & Announcements / Building Contest
« on: November 18, 2013, 01:16:13 pm »
Here it is, the middle of November and we only have 2 entries into the building
contest.  Just a reminder as to what that is:
Any player that submits a zone (as long as it is complete) before the end of
the year will get one gold token.
The WINNER of the contest will get 3 gold tokens and the
Builder of the year award!

Zones currently in the contest are:
Utopia - by Snowbird and finished by Molly
Village of Gelindril and the Flying Fortress - by Tocharaeh

78
News & Announcements / Re: Forum Updates
« on: November 18, 2013, 09:11:00 am »
Am I the only one that no longer has the "view unread messages" link on the forums?  If so, how do I get it back?  I don't like having to spend lots of time trying to figure out if the newest post in an area is one I've already read or not.

79
Building Board / Re: Various Building help links
« on: November 10, 2013, 07:39:19 pm »
If we ever get potions in the game, this could be a useful guide for gathering herbs and their possible properties:

http://www.rdinn.com/dmcorner/78/guide_to_herbs_for_rpgs.html

80
Building Board / Re: Various Building help links
« on: November 10, 2013, 07:13:54 pm »
Ever wonder how to describe a gem other than "pretty"?  Here's your basic gems on what they look like (some of them actually have basic value - yeah, i took this off a website too):

Gem Descriptions

Ornamental Stones
Azurite: Opaque, mottled deep blue
Banded Agate: Brown, blue, red, and white stripes
Blue Quartz: Transparent pale blue
Eye Agate: Gray, white, brown, blue, and green circles
Hematite: Gray-black
Lapis Lazuli: Light or dark blue with yellow flecks
Malachite: Striated light and dark green
Moss Agate: Pink, yellow-white with gray-green moss-like markings
Obsidian: Jet black
Rhodochrosite: Light pink
Tiger Eye Agate: Rich golden brown with dark striping
Turquoise: Aqua with darker mottling

Semi-Precious Stones
Bloodstone: Dark gray with red flecks
Carnelian: Orange to red-brown
Chalcedony: White
Chrysoprase: Translucent apple to emerald green
Citrine: Pale yellow brown
Jasper: Blue, black to brown
Moonstone: White with pale blue hue
Onyx: Black, white, or bands of both
Rock Crystal: Clear, transparent
Sardonyx: Bands of red and white
Smoky Quartz: light gray, yellow, brown or blue
Star Rose Quartz: Smoky rose with white star center
Zircon: Clear pale aqua
Fancy to Precious Amber: Transparent golden (100 gp)
Alexandrite: Dark green (100 gp)
Amethyst: Purple crystal (100 gp)
Aquamarine: pale blue green (500 gp)
Chrysoberyl: green or yellow green (100 gp)
Coral: Pink to crimson (100 gp)
Garnet: Deep red to violet crystal (100-500 gp)
Jade: Light to dark green or white (100 gp)
Jet: Deep black (100 gp)
Pearl: Pure white, rose, to black (100-500 gp)
Peridot: Olive green (500 gp)
Spinel: Red, red-brown, green, or deep blue (100-500 gp)
Topaz: Golden yellow (500 gp)
Tourmaline: Pale green, blue, brown, or red (100 gp)

Gems and Jewels
Black Opal: Dark green with black mottling and golden flecks (1,000 gp)
Black Sapphire: Rich black with highlights (5,000 gp)
Diamond: Clear blue-white, rich blue, yellow, or pink (5,000 gp)
Emerald: Brilliant green (5,000 gp)
Fire Opal: Fiery red (1,000 gp)
Jacinth: Fiery orange (5,000 gp)
Opal: Pale blue with green and gold mottling (1,000 gp)
Oriental Amethyst: Deep purple (1,000 gp)
Oriental Emerald: Bright green (5,000 gp)
Oriental Topaz: Fiery yellow (1,000 gp)
Ruby: Clear to deep crimson red (5,000 gp)
Sapphire: Clear to medium blue (1,000 gp)
Star Ruby: Translucent ruby with white star highlights (5,000 gp)
Star Sapphire: Translucent blue with white star highlights (5,000 gp)

81
Building Board / Re: Various Building help links
« on: November 01, 2013, 10:02:43 pm »
Try out this link for more description help:

http://www.roleplayingtips.com/readissue.php?number=204

82
Roleplay / Re: Roleplay and RPL's
« on: October 31, 2013, 04:32:09 pm »
If the rp loaded mobs and pumpkins were presented in an rp fashion and not just strewn around the mud, I would say yes, people should get points for that.  If you don't have a roleplaying story behind why these mobs/objects are located all over the place, then no points should be rewarded.

On that note, it seems that there are no longer rp specific points everything is now lumped together as award points which people will be able to get doing a wide variety of things and not just roleplaying.  So, the points mention may seem high if we're only factoring roleplaying, but when you factor in everything else, it won't be all that hard to get them.  So, while I was considering lowering the point cost before, I"m half tempted to raise them now or everyone and their brother and their brother's cousin will have all the nifty stuff that only roleplayers used to get and roleplayers will only have the RP tag....

83
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: October 31, 2013, 04:25:20 pm »
No God-moding.  IE: your actions cannot force another player's actions.  YOU can not say that "Bob" jumps at your scary face.  You can say you MAKE a scary face, it's up to "Bob" to decide his/her reaction to it.  This also entails force-killing.  You can not say you kill "bob" you can say you attack "bob" but if bob doesn't feel like dying, it's just going to end with someone walking away as neither will die on their turn and you cannot say you killed them.  If you make them do something then that part of what you say/emote/etc is null and void.

84
News & Announcements / Re: How many action figures have YOU collected?
« on: October 30, 2013, 09:25:46 pm »
a Bane action figure               
a Lazav action figure               
a Calypso action figure             
a Stile action figure             
a Jason action figure               
a Tocharaeh action figure         
an Asmodeus action figure           
a Hayato action figure             
 a Pix action figure               
 a Jaros action figure               
 a Tamyrlin action figure           
 an Estidn action figure             
 a Kitolani action figure           
 a Candy action figure               
 a Riley action figure               
 a SyntacticSugar action figure     
 a Now action figure                 
 a Virisin action figure             
 a Zsijn action figure             
 a Lionheart action figure           
 a Sypher action figure           
 an Alpha action figure             
 an Alayna action figure           
 a Rynald action figure             
 a Robert action figure             
 a Kiyoshi action figure             
 a Hase action figure               
 a Minyatur action figure           
 an Endymion action figure   

There's the list of action figures.  Have you found them all?

85
Roleplay / Re: Roleplay and RPL's
« on: October 30, 2013, 08:35:35 pm »
The current 4D definition of an RPL is this:

RPL's or RolePlayLeaders are persons who are there to monitor RP-sessions,
and to give pointers/help concerning RP. So if you have any questions about RP
you can talk to them.

I think that's a good start, and maybe on games where you can sit in a room and prettily pose for people for hours on end, it could work.  I just don't think it goes far enough in our case. Yes, they are there to monitor RP-sessions, give pointers and help concerning RP, but how do they know about the rp first?  They usually have to initiate it.  Even our "roleplayers" don't do much roleplaying and whether that's because of lack of real interest ("I just got the RP flag so I can go into all of the rp zones...") or lack of roleplaying initiated on the mud.

To me, a roleplay leader ends up being like a game master in a roleplaying game - they come up with the plan of action, create things to be able to mastermind the plot, and then using all the tools of the trade, start a game for the roleplayers to play in - which ends with the completion of the rp adventure the RPL created/masterminded.   

This is how it worked in the past with Riley and myself.  She would come up with an idea - have me create all the objects/mobs/etc that she needed, tell me the rooms she needed them in and then I would have to do it just before she ran her game because you don't want people stumbling upon them and ruining the game - so it could be planned ahead of time, but the final details are done in the last few minutes. 

That is also the reason I've been trying to create items that helps the RPL's create their own objects/mobs - within reason.  It is also why I've been giving my RPL's zones on the build port specifically for building their objects/mobs/etc - because then I know it is exactly what they wanted.  They may need me to do the final touches (for now) but it is at least well on its way.

But having said that, nothing should ever be taken away from the ability to roleplay your character while sitting in a tavern - or while adventuring with a party and when the chance comes up to introduce people to roleplaying in that way, I'm all for it.  But it is all about telling a story - whether it's because the princess of Fenizia is missing (IS there a princess of Fenizia?  Who knew?) or someone's wife left them for a Saint - it's all conflict, action, reaction, storytelling!

86
Roleplay / Re: Roleplay and RPL's
« on: October 30, 2013, 08:21:22 pm »
hrm.. I don't like the thought of being able to convey award points to tokens, but that was probably put in because there wasn't enough rewarding for rp - or maybe not enough rp going on  in the game - to make keeping the points worthwhile.  And yes, the ability to give award points yourself isn't actually an option unless you become an RPL.  Of course, I think half the stuff that *is* an option isn't actually coded in.  Looking at help awards, it looks as though rpls can only give out 15 points per day (currently not a problem and usually there's an IMM on that can award more if needed - it has happened).  Of course, it also talks about an RP jury of 3 people... ???  I suppose if people are actually spending their award points on getting things : like spending 100 points on getting a restrung item (I"m thinking it should be more like 50 myself as restrung items aren't too hard and can ad flavor to the roleplayer - I just think 10 is a bit low) then it would take a bit longer for them to get the 200 points for the pretitle (unless that's what they really want so that's what they save for and just spend gold on restrings (only 1 million coins, people!!).  I just don't want everyone and their brother and their brother's cousin in law, to have the top rewards right off the bat (so no, you can not have personalized entrance/exit for 10 points...  ;)  ).  I would like to get rid of the ability to convey award points to tokens (though I guess that is another way to make them use award points and not get the upper stuff) and if I look at it like that, then I suppose it could stay and we'll just figure out what where the hearts of people lie if the only way to get this stuff is through awards/rp then even with the convey, it's worth more as you can't convey from tokens to award points.  I've confused myself enough so I am done.  ;)

87
Building Board / Re: New Object Building Help
« on: October 30, 2013, 08:36:25 am »
This was in another post, but I thought it would be useful here as well.
These are the enter messages you get when you use the various portals under object type:

room portal: You enter <object s-desc>.
climbable/descendable (I didn't get any message when using these).
bush portal: You scurry through the branches, the sharp thorns scratching your arms and legs.
water portal: You take a deep breath and dive into the water.
hole portal: You squeeze through the narrow hole, almost getting stuck on the way.
portal hurdle: You jump over <object s-desc>.

To use the portal hurdle, you have to type jump <object name>.

88
Different messages given when using portals:

room portal: You enter <object s-desc>.
climbable/descendable (I didn't get any message when using these).
bush portal: You scurry through the branches, the sharp thorns scratching your arms and legs.
water portal: You take a deep breath and dive into the water.
hole portal: You squeeze through the narrow hole, almost getting stuck on the way.

Another portal that wasn't listed:
74) portal hurdle: You jump over <object s-desc>.
- it took me a bit to figure out how to use this portal - obviously the keyword is jump.

89
Typo Change Announcements / Re: Typo Fixes
« on: October 30, 2013, 07:57:34 am »
The typo file had been full for almost a month and a half, but it finally got cleaned out.  As far as I know all typos are currently fixed so if you find one, feel free to report it - again if need be.   And please, only on mobs, objects, rooms and scripts, I can't fix anyone's player descriptions or notes (yes, someone just did a typo report on a note) or even stuff on the website that isn't mine so leave those out of the typo file.  If we had less of the stuff we can't do anything about, we'd stop filling up the typo file so quickly.

90
Roleplay / Re: Roleplay and RPL's
« on: October 30, 2013, 07:53:51 am »
I posted this on a different thread yesterday as I couldn't find this one, so here it is now - where it's supposed to be:

While in a way, I like the thought of RPL assistants, I can not see much of a benefit to them.  If I can trust someone with using the loaders, shouldn't I also be able to trust that person to not abuse the recho command?  The loaders are actually easier to abuse with actual game consequences, abusing the recho command could just upset the wrong people and have other types of consequences.

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