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Messages - Xeriuth

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1
Scripting Board / Re: Scripted Quest Rewards you would like to see
« on: October 05, 2015, 10:20:10 am »
DT detector is a good idea and something pretty easy to script. Would you want the detector to be automatic? Or you have to do something to engage it? Also dependent would you like it to get stronger the closer you get to the DT?

Unlimited ID scrolls would also be pretty easy to script.
This could be further applied to potions, food, water, and other things of that nature?

Scriptable games become a bit more complex dependent on the type of game. Chess I think would be a neat one personally. Poker would be the best though!
What types of mini games would people like to see?

2
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: November 06, 2013, 10:42:40 am »
I found this old thread about this exact topic, with a poll.... http://4dimensions.org/forum/index.php/topic,720.0.html. It seems no one was exactly opposed to it. In two cases they were ambivalent. So I will add the machine to the game, I just need people to agree upon prices.

I would like to set a restring at 1 silver temporarily, when award points get hashed out, it will cost award points to buy restrings. Fair?

Note: I'll edit the non-perz list and give more options on difficult to perz items due to scripts on the item. If it's too difficult to do it will stay on the non-perz list.
        The current list of special scripts is posted by Mordecai east of Recall. As people want these scripts I'll develop script templates to make it easier in the future.
        Also these rules for special scripts will only be valid with me doing the perzes, so best catch me! E-mail always works if you can't flag me down in game.
        This will further separate the perks of perzes compared to restrings.

Lastly, do you want it so only RPL's, Helper's, and Hero's can use the machine for other players. Or make it usable by any person with the RP flag?
Note: A log file will be added for restring to keep track of everything made with it using the script.

Let me know.

3
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 01, 2013, 04:46:31 pm »
The key to the door to the theater loads in the storage room connected to the roleplayers lounge at this time.

4
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 01, 2013, 04:40:21 pm »
I might be able to make additions to the roleplaying toggle that cuts out things extra things, but that could easily be solved in a workaround.  If you are in a silent room then set prompt to blank. You would only get actions and says in your actual room. (Of course you have to be careful enough to not be typing who and score all of the time, but even with a toggle it would just make all those commands do nothing anyways... unless the idea behind what this should do is different than what I am thinking).  As for broadcasting a scene in a room. I'm not certain if the code for viewing gladiators was done, if it was I could probably modify that code to be for a theater. Or if people want to watch they could be in the same room, but having a separate room allows the audience to talk amongst themselves without interrupting the cast.

5
Roleplay / Re: Role Play Games/Mini-Session Ideas
« on: November 01, 2013, 07:27:00 am »
I think this is a good idea.  Taking on roles and acting them out. Here are some suggestions to make this better into a reality.   Depending on the scenario and environment needed, a small Theater could be built near Recall. Depending on what wants to be roleplayed there may be a scene already in place in the theater for individuals to use.  RPL's of course could always lead the session's individually and issue out Award points. But any two players could decide to go to RP and take on whatever roles they wish. You could even in terms of RP change your names. Sure if the log reads, "Calypso says, '....'." You could always just do a Replace All to replace Calypso with The nun and the other player with another. And then truncate the log so it has just the important stuff and post it on the board.  The truncating part I think would be up to the players themselves to receive compensation.  The RPL shouldn't have to do it because they would be the ones encouraging the sessions typically and doing a little more of the planning and laying out of the scenario.

Sum it up:
Make a theater with different scenes as rooms for acting. (Could do this like the hotel in Quixotica)
RPL's do not have to lead the session, players can start session's on their own.
If RPL leads session, the player can receive some Award points for the session alone. More if they make a proper log.
If two players do a session together, one of the players must make a proper log for either to get award points. Where the one whom makes the log gets more.
All of these logs must be posted the for Roleplay forum here. (An imm or RPL can post after the RP log that they have awarded points and the actors no longer should get them)

6
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 07:57:48 pm »
What is the purpose of making things non-perzable?

That said - Golems should be perzable.

The purpose of making some things non-perzable is if they have a lot of scripts or a complex script on the item that if the item were perzed, it would conflict with the actual object. I tried to break down the items in my response as to the ones that have scripts that would have a somewhat adverse affect on if it were perzed and how to remedy that.

Again, I don't really understand why some gear is not perzable. I assume the reason some gear is not perzable is to avoid abuse of some kind. If it is to make certain equipment more elite than others, well that's a bit lame. If you want a piece of gear to be elite, make it hard to get! If you are going to have perzes in the game at all, why not just allow all items be perzable? If someone is willing to pay for it, why not? Really, how does it disturb the game?

The idea is to make as many items perzable as possible. If there isn't a real need for it to be perzed then it shouldnt be on the non-perz list, or perzing it becomes more difficult to perz because of some scripts or the scripts can add more flare to it, then a little extra cost should be able to be tacked on to alter it?
 
With the one exception of timered objects. The point of timers is to put an end to their owning it and to make them go back and get it again from the beginning and to give everyone the chance to own the object (if it is a limited quantity item). Reloading it as a perz by-passes that intention.

well if a timered item is perzed the perz has that timer when it is reloaded. So, if one doesn't mind paying a silver every time their perz poofs then why not? Of course there would need to be exceptiosn to timered items due to technicalities like tinkers and staves.  A staff can't be perzed, but it could be restringed.  Same with tinkers.

Absolutely! I love this idea! I would gladly pay to have my statted gear renamed.

That is a tough question. Personally, I would likely only perz the super hard to get items if I could restring anything I wanted. I would definitely pay the extra money to perz certain items like the Orcrist and things that are insanely hard to get.

How much do you love this idea? 1 silver enough? Remember, as I said before there are things to restring that perzes can't do, like staves, tinkers, artis, etc.  With that said does 1 silver begin to seem fair enough?

Whatever currency that is required should not be too difficult to get since it doesn't really give the player any real advantage.  It is simply for looks and in turn will increase the RP aspect of the game.

I think tokens and/or award points would be the way to go. Since it's an RP function it would be fitting. While coins and tradepoints are in too much abundance for them to be useful currency in my opinion. If we figured out a way to combat inflation. Like purge all gold coins in game and start over? At the same time lower coin drops on mobs. Then coins could become more useful..

I am generally against giving a perk to one person (in this case, leveling a playing field) by taking away the rights of others. What is wrong with having more than a certain number of perzes? The player worked hard to earn the tokens and should be given the chance to spend his money however he chooses. Players who have been here longer and/or have done lots of work to gather more money SHOULD be given the opportunity to spend it in reasonable ways.... and spending it on his own legally-obtained gear should be an option.

In many cases having more than one type of perz is redundant.  Like two serpent skins can't be worn together, so why make two?  As for limits, yes, there isn't really a reason to put a limit other than it saves some vnums, but we have plenty as is..

I think the rights of the gear goes to the person to whom it belongs. If the owner of the perz wants it to be restricted from anyone else using it, by all means he can pay to add that script. If a person buys a perz for someone as a gift, they should realize, as in the case of any gift giving, the item belongs solely to the recipient, and they no longer have rights to the item.
Well it depends how buying it as a gift is deemed. If the person buying it for someone puts it in their own name it. It is technically theirs. If they choose to put the giftees name on it, then it is their and the buyer loses any right over it. Same goes for signing perzes over to others.

7
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 05:22:20 pm »
I will answer the questions as I would have liked to see them when I played:

Are there any items currently on the non-perz list that should be perzable, why?
Heavy stone shackle
The legendary longsword Memory
The dark sword Sorrow
Martin's Holy Armor
The scaled legs of the green dragon (I think this should be 8 silver to 1 gold to perz, where the script that sprouts wings can be altered for RP purposes, think of it as a specialty perz)
Achilles' heel
The *shining* armor of Achilles
A crinkled leaf (if you really want to pay to reload it every 2399 minutes)
Robin Hood's Official Greencoat Dagger (Again 8 silver to 1 gold to perz, where the script whistles a merry tune can be altered for RP purposes, think of it as a specialty perz)
The cool dagger (Again 8 silver to 1 gold to perz, where the script says you look cool wearing this dagger can be altered for RP purposes, think of it as a specialty perz)
Rainbow serpent skin (already perzable once)
a cosmic string (already perzable once)
a -mythril- bracelet set with the Gravity Materia (Again 8 silver to 1 gold to perz, for the demi script which can be altered for RP purposes, think of it as a specialty perz)
ghostly shimmer (many have this perzed already, so why not)
henna hand tattoo (again perhaps 8 silver to 1 gold, the script on it that prevents one from using it without having done the quest for that hand in particular would need altered to be able to be used upon reload, again think specialty perz)

Then a few items I think should stay are:
ALL Mine equipment (Timered and should be recollected when going tunneling/mining again)
Anything that is poison 3 or 4 (All of these are timered and relatively short to my knowledge, would it be worthwhile to pay a silver for one of them when some are relatively easy to get anyways)
The scourge of Tisiphone (There are multiple scripts on this weapon which would have to be altered if perzable, which the price could be raised to compensate that, but it's not a sought after weapon as is, so I put it here)
The sword Orcrist (it's tooo complex of a script to even mess around with, perhaps 30 gold for this perz eh?)
Grizzled Fur (might have an exception for this if the perz price is 2.4 gold, for three separate items [caster, fighter, rogue] Would need something for it to change into on all occasions, so three separate perzes essentially 2.1 gold + 3 silver for each script on each item. I think this is excessive so threw it into the non-perz list. Unless people would like this option?

Are there any items not currently on the non-perz list that should be on it, why?

The Mighty Pen (unless the perz cost is doubled and extra silvers are added for the extra scripts to modify for both items)
a falcon (it is fairly exclusive as is, since the quest is quite hard and it has a lot of scripts)
--that's all I can think of off the top of my head

Is the current price of statless RP gear acceptable? Yes

If you had the option to buy restrings of your current gear would you? Yes

Do you feel having the option to restring your statted gear would devalue perzes? Why? (Are there enough incentives to having a perz that would outweigh getting items restringed)No, I think perzes have enough perks in their own right. You can add scripts to them such as ones for protection and you can reload them without having to redo a quest for an extra of said item. A restrung item can't have anything added to it. It is what it is. Once lost, it's lost and would have to be restrung. Not permanent in nature.

What would be an acceptable price for statted RP gear (coins, tokens, tradepoints, award points, etc)?1 silver is what I would suggest.

Should there be a limit of 15 perzes per person? Higher limit? No limit? I never liked having a 15 perz limit personally. If it is an economy sink then why not? And allows the player to keep nostalgia if they want it. Win/win

Should one be allowed to load extra perzes for themselves and have duplicates? This is of course at a cost of 1 silver per?This is debatable. I don't really see it as a large deal myself, if it makes the game fun then why not? If people are opposed to duplicates at all, then duplicates will go. If everyone is fine with it, then the rule on duplicates can change, as long as they are gotten legitimately. Either way we'd start from square one with everyone having one of a perz and can work up from there if need be. That is my suggestion at least.

Should the person purchasing or rather the one that owns the perz be the only one allowed to wear/wield it?I think this would be acceptable. It has it's perks. But there are other ways to think about how to go about this. Perhaps an authorized list of people whom can use the perz. Or a command could be added that can summon all equipment that you are owner of such as perzes to you from no matter where they are in the game. Misplace your cane, or it got stolen? Well just summon it to you. It could be a perk script available to perzes, further separating them from restrings. Simply ideas.

Let me know what you think on all this, your thoughts alone, your thoughts on my thoughts?

8
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 04:46:30 pm »
This is the current list of non perzable items.
The following items can not be personalized and more may be added in the future:
- ALL Mine equipment
- Anything that is poison 3 or 4
- Heavy stone shackles
- The sword Orcrist
- The sword Memory
- The dark sword Sorrow
- Martin's Holy Armour
- The bloody horntips of the Minotaur
- The scaled legs of the green dragon
- Achilles' heel
- The *shining* armor of Achilles
- The scourge of Tisiphone
- A crinkled leaf
- Robin Hood's Official Greencoat Dagger
- The cool dagger
- The Rainbow Serpent's skin (May be perzed only once)
- A cosmic string (May be perzed only once)
- A -mythril- bracelet set with the Gravity Materia
- Grizzled fur
- Ghostly Shimmer
- Henna hand tattoo
- ALL artifacts

9
General Discussions / Re: Bobas
« on: October 28, 2013, 01:18:19 pm »
Well, it is autumn and the end of the year is near. Does everyone feel we have had enough active players throughout the year and can once again bring about the Bobas? I will be willingly to host the awards if there is enough interest.
Earlier in this thread the respective titles for each category were spoken about.

The Valiant : Bravest, strongest, and noble time traveler.
The Sage: The most knowledgeable and gifted questor in the realms.
The Alabastor: Given to the individual whom is the most helpful, cheerful, and friendly.

Are these titles for the categories acceptable? Should there still be three? Discuss.

10
Suggestions & Ideas / Re: Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 12:37:03 pm »
Some other questions I thought of in regards to perzes:

Should there be a limit of 15 perzes per person? Higher limit? No limit?

Should one be allowed to load extra perzes for themselves and have duplicates? This is of course at a cost of 1 silver per?

Should the person purchasing or rather the one that owns the perz be the only one allowed to wear/wield it?

11
Suggestions & Ideas / Perzes and Restrings and Stuff! Oh my!
« on: October 28, 2013, 11:58:14 am »
Currently there are two type of ways to have a personalized look in 4D, Perzes and Statless RP gear.

Perzes are 7 silver plus 1 silver for reloads if they are lost as well as 1 silver for scripts added to them. 

Not all items in the game can’t be perzed, these items can be found on the board east of Recall. Ideally the items on the non-perz list are items with scripts that if the item were perzed it wouldn’t work quite right. 

If one simply wants to look snazzy and not get a perz of an item and keep their stats they can get RP gear that has no stats which the price is set to 1 bronze or 1 Million coins, if memory serves?

Recently there has been a change to code that allows the ability to restring any equipment, statted or not, however there has been no price for this action officially set. This restring ability changes the appearance of an item when worn as well as the namelist of the item only.  Since this option could further help cater to RP purposes I wanted to open up a series of questions and perhaps follow-up polls to make sure everything is addressed accordingly.

Please answer each question with a Yes, no, or simply comment about it.

Are there any items currently on the non-perz list that should be perzable, why?

Are there any items not currently on the non-perz list that should be on it, why?

Is the current price of statless RP gear acceptable?

If you had the option to buy restrings of your current gear would you?

Do you feel having the option to restring your statted gear would devalue perzes? Why? (Are there enough incentives to having a perz that would outweigh getting items restringed)

What would be an acceptable price for statted RP gear (coins, tokens, tradepoints, award points, etc)?

Any other questions, comments, or concerns please address as well. If something you feel should be opened to a poll, say that as well. But if everything seems relatively one sided and change could happen much quicker than not.

12
Scripting Board / Re: Object Script syntax for object entering rooms
« on: October 28, 2013, 11:30:59 am »
You could have it simply be the flag goes off when entering the room if a certain object is worn by the actor entering.  I don't have any code in front of me, but I believe you can set a room flag to trigger upon entry and that the overlying if statement would be determined if an item is worn by the user. Objects themselves I don't think have an enter flag because they dont necessarily walk, I could look into coding in when an object passes into a certain room, but do distinguish the room you'd still have to reference it or apply it to the room in some way so it begins to seem possibly redundant to me.  I will test this sometime and see if I can get it to work like you want.

13
Suggestions & Ideas / Re: Sweetheart PK Tournament
« on: August 12, 2013, 07:35:23 pm »
Good idea Molly, I'd like to see Jason and Tamyrlin fight together!

14
Suggestions & Ideas / Re: Better race attributes
« on: August 12, 2013, 07:34:25 pm »
So Martians don't use spaceships? I can understand ability to breathe in space though, because otherwise if that's RP I can only imagine an Indian shouldn't be able to traverse space due to wondering what this weird contraption is that is a spaceship! But the other ones are somewhat understandable. Would need perhaps a pool of potential things and go from there.

For certain each race should have potential "perks" . Perhaps there could be a pool of perks and you pick which ones you want for the type of that race you want to be? Like forest thief type elf or magic type. Could possibly make it so magic/melee strength etc is customizable?

Any recommendations on new stat allocations, such as melee, magic, attack, defense, etc? Those will be the easiest to implement and also seem quite unbalanced currently.

15
Suggestions & Ideas / Please Fix/Add This!
« on: March 03, 2013, 07:21:59 pm »
Bringing back a previous thread but starting fresh.

If you find any bugs (that can be posted publicly) please do so here.

Or if you have any suggestions for changes to skills, spells, features, etc, please post.

If it requires a new thread for discussion needs to be opened to explore the matter, we can. Or the bug/suggestion will just get fixed/added if there are no objections. :)

Thank you.

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