DEATHTRAPS DEATH TRAPS DIE DT

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Dying in this mud is quite annoying, although we don't have permanent death.

If you died you'll end up in the Healer's Temple, a safe place. If you stay

there for some time, your health will go up again. To leave the room just

enter the rift and you'll end up in Recall.


But - not only do you lose a lot of exp points and all the money you were

carrying, when you died, you also have to get your corpse back to get the

equipment you had. If you get back into the room where you died and you see

your corpse type meld corpse, wear all and wield <weapon>.


Don't forget to get healed before going to look for your corpse. And don't

forget to bring a light or you might get stuck in the darkness out there.

It's also a good idea to keep most of your money in a bank, if you prefer to

recover your corpse, which is quite expensive. Or you can wait for automeld

if you have the time.


If you were in a group when you died and one of the groupmembers has the spell

summon he can summon you back to where you died. You could also hire a

mercenary to get the stuff back, if the mobs are aggro and you are afraid to

go there on your own.


If you are careless enough to step into a DEATHTRAP, all your equipment will

be lost for good. There are very few deathtraps in the realms, but they do

exist, so better look where you are going. All of them are clearly marked in

the exit descs.


The 4d Travel Agency now also provides a DT-Insurance. This means you can now

insure your equipment or part of your equipment, in case you'll hit a DT in

the future. That way the insured equipment will actually save over the DT.

More information about this can be read by typing: HELP INSURANCE.

Also note that after hitting a DT, the insurance on your equipment will have

to be renewed again.


See also: AUTOMELD GROUP RECALL RECOVER SUMMON INSURANCE