DOOR WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT
DOOR WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT
%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT
%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT
%DOOR% WDOOR ODOOR MDOOR TRIGEDIT-EXIT TRIG-EXIT
%door% <vnum> < direction> < field> [value]
Used for adding, deleting, and modifying doors in room #vnum. Direction
determines which door is being changed, and can be north, south, east, west,
up, or down. If the door does not exist first, a new door will be created.
Field is what property of the door is being changed. Valid fields are:
purge - remove the exit in the direction specified - no value needed
description - value will become the new exit description
flags - value will be the new door flags bitvector as defined here:
a - Exit is a door that can be opened and closed. Default is open
b - The door is closed.
c - The door is locked.
d - The door is pick-proof.
key - value is the vnum of the key to the door in this direction.
name - value is the name of the door in the specified direction.
room - value is the vnum of the room this direction leads to
Example: {cRTSTAT 17{c0