FUSE FUSION

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FUSE FUSION

Usage: fuse - shows stats of the fused group

fuse <location> - lets you occupy (or leave) the fuse location


When a group is fused, it will fight as one. Every fuse member occupies one or

more fuse locations, similar to body positions. They are: top left, top center,

top right, center, lower left, and lower right. Every slot has six multipliers

for the stats speed, AC, hitroll, dam-bonus, accuracy, and evasion.

The multipliers for each slot are: 2 for two stats, and 1 for the others.


Topcenter: dam-bonus x2, speed x2

Topleft: evasion x2, accuracy x2

Topright: hitroll x2, evasion x2

Center: AC x2, dam-bonus x2

Lowerleft: speed x2, accuracy x2

Lowerright: AC x2, hitroll x2


The group stats are calculated by multiplying the individual stats of the

players with the multis, adding them together, and taking the average. They

replace a player's individual stats when fighting. Here's an example for speed:

let's say Alice and Bob fuse together. Alice has 600 speed, Bob has 450.

If Alice occupies topcenter and lowerleft, she will contribute 2x600 + 2x600 =

2400 to the group speed. Bob occupies the other slots and adds 450 + 450 + 450

+ 450 = 1800, which is 4200 in total, averaging to 700 group speed.

A fuse member can only contribute to the other members if they are in the same

room.


See also: GROUP