MEDIT-AFF-FLAGS AFFECTIONS AFFECTS

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MEDIT-AFF-FLAGS AFFECTIONS AFFECTS

MEDIT-AFF-FLAGS AFFECTIONS AFFECTS

MEDIT-AFF-FLAGS AFFECTIONS AFFECTS

MEDIT-AFF-FLAGS AFFECTIONS AFFECTS


M) AFF Flags : {ccNOBITS{c0

1) BLIND Mob is blind.

2) INVIS Mob is invisible.

3) DET-ALIGN Mob is sensitive to the alignment of others.

4) DET-INVIS Mob can see invisible characters and objects.

5) DET-MAGIC Mob is sensitive to magical presence.

6) SENSE-LIFE Mob can sense hidden life.

7) WATWALK Mob can traverse unswimmable water sectors.

8) SANCT Mob is protected by sanctuary (takes half damage).

9) GROUP Reserved for internal use. Do not set.

10) CURSE Mob is cursed.

11) INFRA Mob can see in dark.

12) POISON Mob is poisoned.

13) PROT-EVIL Mob is protected from evil characters.

14) PROT-GOOD Mob is protected from good characters.

15) SLEEP Reserved for internal use. Do not set.

16) NO_TRACK Mob cannot be tracked.

17) UNUSED Unused (room for future expansion).

18) UNUSED Unused (room for future expansion).

19) SNEAK Mob can move quietly without room being informed.

20) HIDE Mob is hidden; can only be seen with sense life.

21) UNUSED Unused (room for future expansion).

22) CHARM Reserved for internal use. Do not set.


See Also: MEDIT-NPC-FLAGS