NOP

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NOP

NOP

NOP

NOP


Almost a no-operation. Certain variable/subfield combinations for characters

change some attribute about the character. nop allows those changes to be used

legally on lines that do not need to process the result.


  • this will award the actor with 10 gold

nop %actor.gold(10)%

  • this awards 10 experience

nop %actor.exp(10)%


Here is a workaround to use a variable:

  • nop workaround

eval making %%self.gold(%coins%)%%

nop %making%