Difference between pages "SEDIT" and "MEDIT"

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'''SEDIT'''
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'''MEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
SEDIT
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1)  Set the sex of the mob. (male, female or neutral)
  
SEDIT
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2)  Put the main name first in the name list.  Example: girl small
  
SEDIT
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3)  No caps. No blank or period after the desc. Example: the girl
  
To make a shop, you must first make the mob to be shopkeeper, and the things
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4)  Must be a full sentence.        Example: A small girl sits here.
  
to sell, and then reset them in the shop room  (GIVE the items to the mob).
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5)  Remember to type /c before typing in the new description, and to format
  
Remember to set a cost on the items, or they cannot be sold.
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the desc by typing /f when you are finished with it.
  
0) The vnum of the Shopkeeper should be the same as the Shop Number.
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6)   Try to be logical when you choose level, and make it fit the zone level.
  
6) The sell rate should be set to 1,0 and the buy rate to 0,1
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7)   >350 is good, -350 - 350 is neutral, < 350 is evil align.
  
F) The Shop Flags are:  1) WILL_FIGHT  and  2) USES_BANK
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8-G) These stats are set automatically by the code with the level of the mob.
  
The following MUST be set for a shop to work:
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H)  Defined by the mob race. Animals have no gold, Exotic gold must be set.
  
R) In the Room menu, type first A, then the vnum of the room for the shop.
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I-J) The position should be standing in most cases.
  
If the shopkeeper is a wandering mob, you have to type in all the rooms
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K)  Choose an attack type suitable for the mob.
  
he can go to, for the shop to work properly.
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L-M) Check the board to se what the different Flags do.
  
P) In the Product Menu, type first A, then the vnum of the product to sell,
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R)   Remember to set the race! It determines whether the mob has gold or not.
  
one by one.
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N)  Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.
  
T) In the Accept menu, type first A, then the type of product you want the
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V)   A mobs class defines how it attacks and the skills it knows.
  
shopkeeper to buy.
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T)  The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.
  
To delete an entry in any of the R, P and T menus, type D and the number.
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O)  The mob will use the given subskill appropriately when needed.
  
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U)  Charisma, the higher shopkeepers charisma is the more they sell items for.
  
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
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S)  Used only if the mob has a script.
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Q    To quit the editor type q and y.
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Type medit save <zone#> or 'saveall' every time you quit redit.
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See also [[HELP]] [[REDIT]]  [[OEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]

Revision as of 16:30, 23 June 2017

MEDIT

1) Set the sex of the mob. (male, female or neutral)

2) Put the main name first in the name list. Example: girl small

3) No caps. No blank or period after the desc. Example: the girl

4) Must be a full sentence. Example: A small girl sits here.

5) Remember to type /c before typing in the new description, and to format

the desc by typing /f when you are finished with it.

6) Try to be logical when you choose level, and make it fit the zone level.

7) >350 is good, -350 - 350 is neutral, < 350 is evil align.

8-G) These stats are set automatically by the code with the level of the mob.

H) Defined by the mob race. Animals have no gold, Exotic gold must be set.

I-J) The position should be standing in most cases.

K) Choose an attack type suitable for the mob.

L-M) Check the board to se what the different Flags do.

R) Remember to set the race! It determines whether the mob has gold or not.

N) Add segments to a mob, mob segments move and die with the mob, can't be seen by mortals.

V) A mobs class defines how it attacks and the skills it knows.

T) The tier adds a dificulty modifier to the mob, the higher the tier the stronger it is.

O) The mob will use the given subskill appropriately when needed.

U) Charisma, the higher shopkeepers charisma is the more they sell items for.

S) Used only if the mob has a script.

Q To quit the editor type q and y.

Type medit save <zone#> or 'saveall' every time you quit redit.


See also HELP REDIT OEDIT ZEDIT RESET SEDIT DOORS COLOURLIST OLC