Difference between pages "OEDIT" and "ZEDIT"

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'''OEDIT'''
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'''ZEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
1)   Put the main name first in the alias list. Example: Chest large golden
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B) Enter the name of the Builders here, with a space between the names.
  
Never have 'small' words like a or the in the alias list.
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You can enter more names than one, but don't erase your own name, or
  
2)  No caps. No blank or period after the desc. Example: a large chest
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you'll lose access to the zone.
  
3)   Must be a full sentence.      Example: A large chest is in the corner.
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Z) Enter zone name, Builder's name and the level range for the zone here.
  
4)   This desc can usually be ignored. It's meant for things like when you
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Use the following format: (10 40) The Range /Molly
  
quaff a potion or use a wand.
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X) Enter the dimension the zone is for.
  
5)   The object type must be set BEFORE you can set the values under C).
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L) Lifespan decides the time between resets of a zone. For a low level zone
  
6)   Check the board to see what the Flags do. Go easy on GLOW and HUM!
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it should be short (30 minutes,) for a high level at least 180 minutes.
  
7)   The Wear Flags are important to set! Only one wear_loc per item.
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T) Top of zone is set by the code, don't touch this!
  
8)  Weight must be set on all objects with a TAKE flag.
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If you need more than 100 rooms for the zone, this need to be set by a
  
9)  Cost should be set on all objects with a TAKE flag.
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Head Builder, or you can use two different zones.
  
A)   Cost/Day can be ignored.
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R) The reset mode should be Normal in most cases.
  
B)   Timer should only be set on objects that you want to disappear.
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F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
  
C)  Values are different for different object types. Just follow the menu.
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the board to see what the other Flags do.
  
D)  Consult the Equipment Guidelines before setting the Addaffects.
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Reset Commands:
  
E)   Here you set the description of the object, Several keywords possible,
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* To make a reset, first type N (New), then 0 (number in the reset list)
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* Then decide the type, for instance M (Mob), O (object) or D (door).
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* If the reset number isn't 0 you'll get the question:
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*; Is this command dependant on the previous?
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*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
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* Type in the vnum of the mob/object
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* The max allowed should normally be 100, unless you want it restricted.
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For more info about Zedit, type HELP RESETS
  
Put a blank space between them. All objects should have a look desc.
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]
 
 
F)  Innate affects can only be set by an imp. Consult first!
 
 
 
G-I) Smell/Taste/Feel descs should be set on all objects with a TAKE flag.
 
 
 
S)  Used for adding scripts to an object.
 
 
 
Q    To quit the editor type q and y.
 
 
 
Type 'oedit save <zone#>' or 'saveall' every time you quit oedit.
 
 
 
 
 
See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[ZEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOURLIST]]  [[OLC]]
 

Latest revision as of 17:31, 23 June 2017

ZEDIT

B) Enter the name of the Builders here, with a space between the names.

You can enter more names than one, but don't erase your own name, or

you'll lose access to the zone.

Z) Enter zone name, Builder's name and the level range for the zone here.

Use the following format: (10 40) The Range /Molly

X) Enter the dimension the zone is for.

L) Lifespan decides the time between resets of a zone. For a low level zone

it should be short (30 minutes,) for a high level at least 180 minutes.

T) Top of zone is set by the code, don't touch this!

If you need more than 100 rooms for the zone, this need to be set by a

Head Builder, or you can use two different zones.

R) The reset mode should be Normal in most cases.

F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check

the board to see what the other Flags do.

Reset Commands:

  • To make a reset, first type N (New), then 0 (number in the reset list)
  • Then decide the type, for instance M (Mob), O (object) or D (door).
  • If the reset number isn't 0 you'll get the question:
    Is this command dependant on the previous?
    If the command is E (equip), G (give) or P (put) type yes, otherwise no.
  • Type in the vnum of the mob/object
  • The max allowed should normally be 100, unless you want it restricted.

For more info about Zedit, type HELP RESETS

See also HELP REDIT MEDIT OEDIT RESET SEDIT DOORS COLOUR OLC