Difference between pages "INVOLVE INVOLVEMENT" and "ZEDIT"

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'''INVOLVE INVOLVEMENT'''
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'''ZEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
Usage involve <groupmember> <amount> (Amount is in a percentage)
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B) Enter the name of the Builders here, with a space between the names.
  
involve (to find out the max percentage you can involve someone)
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You can enter more names than one, but don't erase your own name, or
  
involve even
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you'll lose access to the zone.
  
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Z) Enter zone name, Builder's name and the level range for the zone here.
  
You can set the involvement of a groupmember. The higher the involvement
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Use the following format: (10 40) The Range /Molly
  
of someone, the higher the chance of landing a hit against the enemy. To see
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X) Enter the dimension the zone is for.
  
the involvement percentage of each groupmember type group. The groupmember
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L) Lifespan decides the time between resets of a zone. For a low level zone
  
starting the fight with the mob will likely take most of the damage.
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it should be short (30 minutes,) for a high level at least 180 minutes.
  
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T) Top of zone is set by the code, don't touch this!
  
Involve even will split the involvement between the whole group evenly.
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If you need more than 100 rooms for the zone, this need to be set by a
  
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Head Builder, or you can use two different zones.
  
Example: You have 3 people in your group. One of them newly joined and the
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R) The reset mode should be Normal in most cases.
  
involvement of the group members could look like this: Fred - involved 60%
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F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
  
(leader), Bob - involved 40% and Alice - involved 0%.
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the board to see what the other Flags do.
  
If Fred wants to set Alice's involvement to 20% he would type: involve Alice
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Reset Commands:
  
# The above example will have changed to this then: Fred 40%, Bob 40 %,  
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* To make a reset, first type N (New), then 0 (number in the reset list)
#; 20%. Some percentage of the leader has been given to Alice.  
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* Then decide the type, for instance M (Mob), O (object) or D (door).
#; Fred would now decide to change Alice's involvement to 70% he doesn't have
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* If the reset number isn't 0 you'll get the question:
#; with his own percentage to give to Alice, so he'll have to take some of  
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*; Is this command dependant on the previous?
#; percentage too. So involve Bob 30 and involve Alice 70 will result in:
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*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
#; 0%, Bob 30% and Alice 70%.
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* Type in the vnum of the mob/object
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* The max allowed should normally be 100, unless you want it restricted.
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For more info about Zedit, type HELP RESETS
  
PK within groups, allows only groups that are compiled completely of PKers
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]
 
 
fight each other (unless in arena).
 
 
 
PK groups can only start fights with other PK groups of similar size.
 
 
 
 
 
See also: [[GROUP]]  [[LEADER]]  [[PK]]
 

Latest revision as of 17:31, 23 June 2017

ZEDIT

B) Enter the name of the Builders here, with a space between the names.

You can enter more names than one, but don't erase your own name, or

you'll lose access to the zone.

Z) Enter zone name, Builder's name and the level range for the zone here.

Use the following format: (10 40) The Range /Molly

X) Enter the dimension the zone is for.

L) Lifespan decides the time between resets of a zone. For a low level zone

it should be short (30 minutes,) for a high level at least 180 minutes.

T) Top of zone is set by the code, don't touch this!

If you need more than 100 rooms for the zone, this need to be set by a

Head Builder, or you can use two different zones.

R) The reset mode should be Normal in most cases.

F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check

the board to see what the other Flags do.

Reset Commands:

  • To make a reset, first type N (New), then 0 (number in the reset list)
  • Then decide the type, for instance M (Mob), O (object) or D (door).
  • If the reset number isn't 0 you'll get the question:
    Is this command dependant on the previous?
    If the command is E (equip), G (give) or P (put) type yes, otherwise no.
  • Type in the vnum of the mob/object
  • The max allowed should normally be 100, unless you want it restricted.

For more info about Zedit, type HELP RESETS

See also HELP REDIT MEDIT OEDIT RESET SEDIT DOORS COLOUR OLC