Difference between pages "RANGER RANGERS" and "ZEDIT"

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'''RANGER RANGERS'''
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'''ZEDIT'''
 
[[Category:Help Files]]
 
[[Category:Help Files]]
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[[Category:Building]]
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[[Category:Commands]]
  
RANGERS are a rogue based class, giving them enhanced abilities with
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B) Enter the name of the Builders here, with a space between the names.
  
short weapons like daggers. They are a speedy class, with many of the
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You can enter more names than one, but don't erase your own name, or
  
skills for traveling long distances. A ranger's main focus is their
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you'll lose access to the zone.
  
wilderness awareness, and an affinity for animals. They are good
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Z) Enter zone name, Builder's name and the level range for the zone here.
  
fighters with many high damage skills. But are mostly renown for their
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Use the following format: (10 40) The Range /Molly
  
endurance.
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X) Enter the dimension the zone is for.
  
Rangers will like +dex +move +str items.
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L) Lifespan decides the time between resets of a zone. For a low level zone
  
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it should be short (30 minutes,) for a high level at least 180 minutes.
  
For a list of skills available to the RANGER class, type SKILLLIST RANGER
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T) Top of zone is set by the code, don't touch this!
  
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If you need more than 100 rooms for the zone, this need to be set by a
  
See also: [[CLASSES]]
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Head Builder, or you can use two different zones.
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R) The reset mode should be Normal in most cases.
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F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check
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the board to see what the other Flags do.
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Reset Commands:
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* To make a reset, first type N (New), then 0 (number in the reset list)
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* Then decide the type, for instance M (Mob), O (object) or D (door).
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* If the reset number isn't 0 you'll get the question:
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*; Is this command dependant on the previous?
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*; If the command is E (equip), G (give) or P (put) type yes, otherwise no.
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* Type in the vnum of the mob/object
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* The max allowed should normally be 100, unless you want it restricted.
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For more info about Zedit, type HELP RESETS
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See also [[HELP]] [[REDIT]]  [[MEDIT]]  [[OEDIT]]  [[RESET]]  [[SEDIT]]  [[DOORS]]  [[COLOUR]]  [[OLC]]

Latest revision as of 16:31, 23 June 2017

ZEDIT

B) Enter the name of the Builders here, with a space between the names.

You can enter more names than one, but don't erase your own name, or

you'll lose access to the zone.

Z) Enter zone name, Builder's name and the level range for the zone here.

Use the following format: (10 40) The Range /Molly

X) Enter the dimension the zone is for.

L) Lifespan decides the time between resets of a zone. For a low level zone

it should be short (30 minutes,) for a high level at least 180 minutes.

T) Top of zone is set by the code, don't touch this!

If you need more than 100 rooms for the zone, this need to be set by a

Head Builder, or you can use two different zones.

R) The reset mode should be Normal in most cases.

F) Remove the CLOSED Flag, or the mobs won't be able to move around. Check

the board to see what the other Flags do.

Reset Commands:

  • To make a reset, first type N (New), then 0 (number in the reset list)
  • Then decide the type, for instance M (Mob), O (object) or D (door).
  • If the reset number isn't 0 you'll get the question:
    Is this command dependant on the previous?
    If the command is E (equip), G (give) or P (put) type yes, otherwise no.
  • Type in the vnum of the mob/object
  • The max allowed should normally be 100, unless you want it restricted.

For more info about Zedit, type HELP RESETS

See also HELP REDIT MEDIT OEDIT RESET SEDIT DOORS COLOUR OLC